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Industry News April 25, 2024

Capcom ready to deliver 7th consecutive year of record-high profits amid strong sales of Dragon’s Dogma II and back catalog games

Capcom has revised its outlook for the full-year ended March 31, 2024. The Japanese publisher expects its annual revenue and profit to hit new record highs.
Industry News April 25, 2024

Paradox Interactive says “we have areas where we need to do better” after reporting $44 million in Q1 revenue

Paradox Interactive has released its report for the first quarter of 2024 ended March 31. The publisher posted stable financial results, also admitting that the quality of its games should be more consistent.
Industry News April 24, 2024

Frostpunk hits 5 million copies sold in six years, boasting average playtime of 24 hours

11 bit studios is celebrating the sixth anniversary of Frostpunk. The survival city builder’s lifetime sales have now surpassed 5 million copies.
Market Analysis April 24, 2024

Helldivers 2 was top new game by revenue in Q1 2024, but Fortnite remained unrivaled overall

With the PC and console market dominated by evergreen live service hits and established franchises, it is interesting to see how many new releases are able to compete with them. Newzoo has shared some data on the top games by revenue in the first quarter of 2024.
Game Development April 24, 2024

Epic launches Unreal Engine 5.4 with tons of improvements to animation and rendering tools

Unreal Engine 5.4 has been officially released. The new version of Epic Games’ technology introduces new features and many improvements to built-in animation tools and overall performance.
Industry News April 24, 2024

Steam closes Advanced Access refund loophole, with any playtime now counting towards two-hour limit

Valve has just updated Steam’s refund policy. It will now count playtime even before the game’s global release date, making it more difficult for players to abuse the system.
Industry News April 23, 2024

Infogrames rises from ashes as Atari plans to acquire third-party IPs and publish games outside of its core brand

Atari has suddenly launched a new publishing label under the revived Infogrames brand. And it has already announced its game acquisition.
Industry News April 23, 2024

No Rest for the Wicked debuts in top 5 on Steam charts, while Fallout games continue to perform strong

No Rest for the Wicked had a strong debut on the Steam charts, outperforming many popular premium and free-to-play titles. Let’s take a close look the top games by gross revenue for the previous week.
Industry News April 23, 2024

tinyBuild shifts towards 1,000-hour games made without AAA budgets, as it reports $63.8 million in operating loss for 2023

tinyBuild has released its report for the fiscal year ended December 31, 2023. The company saw declines in all major business metrics, while sticking to its new long-term strategy aimed at improving its operations.
Industry News April 22, 2024

Gas Station Simulator hits $10 million in revenue on Steam alone, becoming another successful sim game from Poland

Gas Station Simulator has reached a new milestone. Polish developer DRAGO entertainment has revealed that the game has generated over $10 million in revenue on Steam alone since its launch in September 2021.
Industry News April 22, 2024

No Rest for the Wicked becomes Moon Studios’ biggest launch on Steam with over 36k concurrent players

The Early Access version No Rest for the Wicked, a new action RPG from Moon Studios, launched on Steam last week. Despite technical issues and initially mixed reception from players, the game has already managed to reach a relatively large audience.
Industry News April 22, 2024

Embracer Group to split into three public companies: how studios and IPs will be distributed across new entities

Shortly after the end of its cost-cutting restructuring program, Embracer Group has announced a new transformative move. The Swedish holding company will now split into three standalone public entities.
Industry News April 12, 2024

Joost van Dreunen on why mobile data business needs competition and potential impact of Sensor Tower’s acquisition of data.ai

Joost van Dreunen, best known as co-founder and former head of the now-closed research firm SuperData, has opened up about Sensor Tower’s acquisition of data.ai. The analyst is not enthusiastic about the new monopoly emerging in the mobile data market.
Market Analysis April 12, 2024

US, China, and Russia account for almost 40% of free-to-play game owners on Steam, with older hits dominating market

VG Insights recently released a report on the state of free-to-play games on Steam. It takes a deep into the most played titles and the main trends in the area.
Industry News April 12, 2024

Content Warning sold multiple times more copies in its first day than any other Landfall game

Content Warning is without a doubt one of the biggest surprise hit this year so far. However, developer Landfall Games didn’t expect the game to sell hundreds of thousands of units after the end of its viral free-to-claim launch.
Deals April 11, 2024

Miniclip acquires PowerWash Simulator dev FuturLab to expand into PC/console market

Swiss mobile publisher Miniclip has announced a new M&A deal by acquiring UK studio FuturLab best known for its successful sim PowerWash Simulator.
Market Analysis April 11, 2024

Ampere: Stellar Blade demo hit 690k daily active players, almost double that of FFVII Rebirth

Ampere Analysis has looked at the performance of the recently released Stellar Blade demo. And it appears that Shift Up’s upcoming surpassed the demo of another PS5 exclusive, Final Fantasy VII Rebirth, in terms of daily active users (DAU).
Industry News April 11, 2024

Matthew Karch: You can make great games “at a price that isn’t going to kill somebody’s bank account”

Saber Interactive head Matthew Karch has been on a press tour since his company’s split from Embracer Group. This time, he shared his thoughts on the sustainability of AAA game production and whether it is going to change in the future.
Industry News April 11, 2024

Report: Ascendant Studios furloughs 30 people, keeps shrinking after poor launch of Immortals of Aveum

Ascendant Studios has reportedly downsized again, just a little over six months after laying off nearly half of its staff. This time, the Immortals of Aveum developer stopped employing dozens of its remaining workers.
Industry News April 10, 2024

Sandbox RPG Kenshi, which took 12 years to develop, hits 2.3 million copies sold since 2018

Kenshi, a genre-bending sandbox game, has reached a new milestone. The cult indie title has now sold over 2.3 million copies since its global launch.
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