Songs of Conquest, a turn-based strategy game inspired by classic titles in the genre, will leave Early Access next month. Judging by its metrics, it is in for a really strong launch.
In a post on X, developer Lavapotion said that Songs of Conquest has seen a spike in wishlist additions following the announcement of the upcoming 1.0 release.
As a result, the game now has almost 500k wishlists across Steam, GOG, and Epic Games Store. Valve’s store likely has the largest share, but is unclear how they are split between platforms.
“Thank you all for helping us amplifying the upcoming release,” the studio wrote.
The message about our upcoming 1.0 release seems to have been noticed! Thank you all for helping us amplifying the upcoming release. The game now has almost half a million wishlists across Steam, GOG and EGS. 🥰 pic.twitter.com/Csnr54eQ7Q
— Songs of Conquest (@songsofconquest) April 26, 2024
Songs of Conquest has been in Early Access for nearly two years, peaking at 4,192 concurrent players in May 2022. It already has the 9th highest peak CCU of all titles published by Coffee Stain, so it will be interesting to see how its player count increases at full launch.
The game also has a “Very Positive” rating on Steam, with 87% of the 6,288 user reviews being positive.
Developed by Swedish indie studio Lavapotion, Songs of Conquest is a fresh take on TBS games from the 90s, drawing inspiration from the all-time classic Heroes of Might and Magic III. So it has pretty much all the features that fans of the genre expect to see, including kingdom management, turn-based fights, various factions, and a story campaign.
Songs of Conquest 1.0 will launch on May 20 along with the final campaign. The studio plans to further support the game with general improvements and content updates.
“Your feedback and support have been invaluable, shaping Songs of Conquest into the game it is today,” Lavapotion wrote on Steam. “Sharing this news with you guys feels long overdue, but we’ve always had high ambitions for the game, and we didn’t want to release 1.0 until we felt the game was in really good shape.”