All publications by tag «mobile»
Facts about Chinese third-party Android stores: higher commissions, tough competition, and hackers
As Google Play is officially banned in China, there are dozens of third-party Android stores in the country. They have to fight for users’ attention, using different rules and even hijacking competitors’ links. Here are the main characteristics of this huge and complex market.
GameRefinery releases its Q1 2021 report: RPGs’ market share declines in China and Japan, while Shooters rise in China
GameRefinery released its quarterly snapshot report for Q1 2021. The report looks at the iOS market in the US, China, and Japan as a whole, including genre and publisher market share, player motivations, and shifts in market trends.
Roblox hits $2.5 billion in lifetime revenue on mobile ahead of direct listing
Roblox has hit $2.5 billion in lifetime player spending across the App Store and Google play. This is according to Sensor Tower data estimates, which provide some context to the company’s going public today via a direct listing.
2020 in video games: Sensor Tower’s Craig Chapple on ramifications of Epic vs Apple showdown, rise of mobile-first AAA games, and key M&A deals
With the holiday season just days away, Craig Chapple, Mobile Insights Strategist, EMEA at Sensor Tower, looks back at 2020. We join him to discuss what the passing year meant for mobile and the industry at large.