All publications by tag «match-3»
Playrix: Creating levels and elements for match-3 games
How do you make new elements in a match-3 game? And how do you create levels and work with analytics? Aleksandr Shilyaev, lead game designer at Playrix, explains how the studio addressed these challenges while working on its hit title Gardenscapes.
“No sign the market is getting tired of match-3”: Interview with Playrix about Wildscapes
On August 14, Playrix launched Wildscapes, a new match-3 game. We sat down with Anton Chernyagov, the General Manager at Playrix, to talk about the new project and what makes it different from the other games in the -scapes series.
How to make sure your Match 3 game succeeds in China
China is the world’s biggest market by mobile game revenue (to reach $30 billion in 2020). It is also extremely difficult to navigate for foreign publishers. First, you’ve got stringent regulations imposed by the Chinese government. Secondly, sensitivities and preferences of the Chinese players can be a puzzle game in and of itself.
So launching in China is tricky, but nevertheless doable. GameRefinery explains how by looking at one of the most popular genres on mobile: Match 3.