All publications by tag «indiedev»
Kitfox Games’ Victoria Tran on how marketing strategies differ depending on IP familiarity and market saturation
Victoria Tran, Communications Director at indie developer and publisher Kitfox Games (Boyfriend Dungeon, Lucifer Within Us), recently posted a useful thread on the logic behind some of the company’s marketing campaigns.
Carrion game/level designer Krzysztof Chomicki on managing amorphousness, gravity and screams
Carrion is a reverse horror game in which you play as an amorphous creature of unknown origins. The game received universal acclaim from players and critics for its clever power-fantasy premise, as well as satisfying traversal and combat mechanics, which allow for gameplay that can be both strategic and chaotic.
Flying Oak Games’ Thomas Altenburger gives tips on making perfect pitch deck (with pictures!)
Thomas Altenburger, one of the two devs behind the French indie studio Flying Oak Games (best known for NeuroVoider, Dead End, and Hoy), has posted a thread on Twitter discussing strategies for a great pitch.
Timelie creator on making games in Thailand, sacrifices and victories, and things you can do with time
Timelie is a puzzle adventure game that offers a new take on time manipulation. The game came out on PC on May 21. It’s the first title from a Thai team called Urnique Studio. While still in development, the project won Microsoft Imagine Cup both domestically and internationally.
Mi’pu’mi Games’ Gregor Eigner on studio culture, European history, and sensitive topics in games
The Flower Collectors is a detective game that came out on April 21. While essentially a point-and-click adventure, it offers other mechanics as well, including timed events, and even secondary story storylines. The game features an unusual setting (Barcelona, 1977) and lots of book and movie references while dealing with sensitive topics like privacy and disabilities.
Alberto Belli on Italian gamedev scene: “Evolution always arrives just before extinction”
Italy is a great market for games. It’s worth €1.7 billion, which means that people buy and play games. However, revenues from Italian developers account for just around €50 million, and almost everything comes from a handful of key studios.