All publications by tag «BioWare»
BioWare lays off 50 employees, including veteran writer Mary Kirby and technical director Jon Renish
BioWare has announced a team restructuring, which includes job cuts. Although the studio ensures that this move won’t affect the development of Dragon Age and Mass Effect, some of its most experienced devs have been laid off.
Mark Darrah on balancing Jade Empire and solving Xbox memory issue: “Sometimes the brute force solution is ok”
In a series of videos on his YouTube channel, Mark Darrah recalls the games he contributed to while working at BioWare. Here are the lessons he learned from the development of Jade Empire, which at the time was the studio’s first original IP since Shattered Steel.
Former Dragon Age writer David Gaider on devs wasting effort on AI-generated content: “They will fail”
David Gaider, former BioWare writer and one of the creators of the Dragon Age series, has shared his thoughts on using AI in video game writing. He believes that while devs will keep trying, this won’t result in really great quests and narratives.
Mark Darrah on lessons learned from Baldur’s Gate: “If you look for perfection, you’re never going to ship”
Prominent game developer and former BioWare producer Mark Darrah has shared his memories of creating the first Baldur’s Gate. Here are the lessons he learned during the process, including the importance of not chasing imaginary perfection.
Mark Darrah explains what Alpha means in game development: “You open up the floodgates for testing”
Former Bioware executive producer Mark Darrah has tried to explain what Alpha means in game development, using Dragon Age: Dreadwolf as an example. He listed the distinctive features of this stage of production, also saying how much time usually passes between Alpha and launch.
5 game studios that switched to Unreal Engine for flexibility and new hiring opportunities
In the wake of CD Projekt RED’s announcement to use UE5 for a new Witcher game, we’ve rounded up a few other studios that have switched to Unreal Engine. Epic’s framework provides devs with more opportunities and better documentation, and, importantly, it also makes hiring new people a lot easier.
Mark Darrah on “BioWare magic” being terrible for development: “That’s where crunch comes from”
BioWare former executive producer Mark Darrah has shared his thoughts on the so-called “BioWare magic.” The expression, which was used at the company, means getting stuck during the development process for an indefinite time and then finishing the project shortly before launch as if by magic.
BioWare former writer on Mass Effect TV series: “That’s not going to work for a passive medium”
Writer David Gaider, who worked at BioWare for almost 17 years, has shared his thoughts on the possible Mass Effect TV series. He explained why he thinks that a ME show is not necessarily the best idea and there’s a good chance its showrunners will fail.
Dragon Age senior creative director Matt Goldman leaves BioWare
BioWare has lost one of its key developers, as Matt Goldman decided to leave the studio. He has been working as the senior creative director of the Dragon Age series for the last few years and was directly involved in the development of Dragon Age 4.
BioWare former designer on SWTOR writing: “A huge hunk of the writing was done before we had worldbuilders”
BioWare former lead designer Damion Schubert has shared a thread about the realities of production in terms of writing and designing a AAA online title like Star Wars: The Old Republic. He also explained why a lot of story elements didn’t make it to the final game.
BioWare new general manager Gary McKay previously worked on FIFA series, fans have concerns
Gary McKay has officially become the new general manager of BioWare. He started his career at Electronic Arts and was also development director of the FIFA series. Despite his experience in the games industry and promises to create big story-driven RPGs, some fans weren’t happy about McKay stepping in as new studio head.