Featured July 25, 2016 White Nights St.Petersburg 2016: Fireside Chat With Viber’s Shai Magzimof We go on with White Nights St.Petersburg 2016 videos. Here’s fireside chat with Shai Magzimof from Viber. He shared some numbers about the messenger.
Marketing July 25, 2016 Finnish Game Industry Annual Turnover Reached €2.4 Billion What does the Finnish gamedev industry look like? What are the conditions in Finland to invest in games? Can a foreigner start a company in Finland, and get support? We talked with Oleg Paliy about these and many other things.
Video July 22, 2016 White Nights St.Petersburg 2016: Why Hasn’t Rovio Stars Published a Game for Over a Year? Another one White Nights St.Petersburg 2016 video. Matthew Wilson from Rovio Stars explains why the company hasn’t published a game for over a year. And also describes the state of mobile publishing in 2016.
Video July 22, 2016 White Nights St.Petersburg 2016: The State of Mobile Gaming in Russia The next White Nights St.Petersburg 2016 video is a presentation from Justin Rapp, Global Vice President of Customer Success at App Annie. He spoke of Russian mobile game market.
Video July 22, 2016 White Nights St.Petersburg 2016: Common Challenges & Possible Solutions in Mobile Game Publishing Here goes another one White Nights St.Petersburg 2016 video. Yuliya Nabieva, Head of Partnership Management at Spil Games, talked about challenges of game publishing at mobile and web markets.
Marketing July 22, 2016 20 Tips on How to Make Good Banners for Mobile Games A banner is the facade of your company; comprehensive image designed to present your app to the public and make them think they want it. We have seen and dealt with hundreds of banners, so we came up a set of approaches to this intricate craft.
Video July 20, 2016 White Nights St.Petersburg 2016: Building Successful Agile Team The next one White Nights St.Petersburg 2016 video is about how to use Agile approach in building a successful team. And the speaker is Sabrina Carmona, Producer at King.
Video July 19, 2016 White Nights St.Petersburg 2016: Increasing Production by Organization Changes Here goes the next video from White Nights St.Petersburg 2016. This time, it’s Robin Kiera, Goodgame Studios Inhouse Consultant. He speaks about how to increase production by organization changes.
Game Development July 19, 2016 Case: Associations Improved Session Length by 30% Nordeus studio has recently added a new mechanic, associations, to its football game Top Eleven. We’ve asked Aleksandar Aleksic, Producer at Nordeus, if it has improved the game’s KPI.
Video July 18, 2016 White Nights St.Petersburg 2016: What The Top 50 Apps Do With IAPs That The Others Don’t We’re starting to post videos from our White Nights St.Petersburg 2016 Conference. Here is the first one: Mike Hines from Amazon explains what the top 50 apps do with IAPs that the others don’t.
Game Development July 15, 2016 9 Key Rules for Creating a Great Mobile User Interface When people ask me about the secret of designing mobile games, I always say one thing – forget everything you knew before mobile games. All of your old experience is irrelevant here.
Marketing July 13, 2016 How to promote a game in South Korea? How to promote games on the South Korea mobile games market? Yuliya Nabieva, Asian Market Expert, shared some tips on it.
Game Development July 12, 2016 The Deconstruction of Tap Titans In December 2014, the developer Game Hive that created ‘Beat the Boss’ game series released the RPG clicker ‘Tap Titans’. The game has plenty of interesting and uncommon gamedesign decisions, so we’ve decided to deconsrtuct it.
Game Development July 8, 2016 Deconstruction of Fishdom Fishdom as the title is not a couple of months old as you may infer looking at the official release dates of Fishdom: Deep Dive on App Store and Google Play (December 2015 and February 2016, respectively). The first game under this title was released in 2008. Since then the World witnessed the release of at least eight projects with the similar name on PC alone with only three numbered parts among them. The mobile Deep…
Game Development July 6, 2016 Suricate Games: “We Created a Puzzle Wrapped in a Card Game” Panoptes is a single-player collectible card game about cyberpunk and demons developed by Suricate Games. Dmitry Gavrilov is a producer that worked on this project. He told us about the team and the reasons to make CCG.
Game Development July 5, 2016 Cultural Adaptation of Social Games to Japanese Market Nika Entertainment explained how to adapt your game to the Japanese market.
Marketing July 4, 2016 How strong is the impact of mediation networks on the size of CPI? Why is mobile traffic so expensive? How do mediation networks charge up the prices and why? We’ve asked these questions to Head of Marketing at ComboApp Nadia Matukhno.
Marketing June 30, 2016 Localization Issues: The Smurfs, Fairy Tales and Prince Charming’s Pulsating Sword of Love The localization of apps for children – as seen by All Correct, an international translation agency.
Game Development June 29, 2016 How to Make Yet Another Farm and Not to Fail? How to make a mobile farm game? And why do you need to make one, in the first place? We’ve asked Ivan Gorelov, Producer at Glu Mobile and former General Producer at Game Garden.