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Industry News January 21

[UPD] Live service games dominate Steam charts, with no single-player or new releases in top 20

The drought of new major releases continues, so seeing evergreen hits at the top of the Steam charts is not surprising. Here are the highest-grossing titles on the platform over the past seven days.
Industry News January 21

Balatro sold another 1.5 million units in last month, crossing 5 million in less than year

Balatro is a rare case of a single-player game that continues to steadily grow its audience without major content updates or DLCs. Here’s some new data on LocalThunk’s deck-building roguelike.
Industry News January 20

Archero 2 generates over $8 million in less than two weeks: how it compares to original game

Habby has launched a sequel to its mobile hit Archero, a game often considered a pioneer of the hybrid-casual model. The new title is already showing impressive results on iOS and Android.
Marketing January 20

How indie decorating sim Urban Jungle generated 90k wishlists on Steam thanks to fests, demos, and some luck

Kylyk Games is a three-person team currently working on their debut project Urban Jungle. Here’s how they went from launching a Steam page to becoming full-time indie devs.
Industry News January 20

Dynasty Warriors: Origins peaks at nearly 70k CCU on Steam, Koei Tecmo’s second-biggest launch by that metric

Dynasty Warriors: Origins, the first main installment in the long-running franchise in almost seven years, has been released on PC, PlayStation 5, and Xbox Series X|S. Let’s take a closer look at its early metrics.
Industry News January 17

Space Marine 2 continues to drive growth for PulluP Entertainment, with its Q3 new game revenue up nearly 8x

PulluP Entertainment has released its financial report for the third quarter ended December 31, 2024. The parent organization of publisher Focus Entertainment continues to see strong revenue growth thanks to the success of Warhammer 40k: Space Marine 2.
Dev Interviews January 17

“Succeeding in marketing without AI is increasingly challenging”: Gamelight on disrupting rewarded UA with data-driven approach

Gamelight is a user acquisition platform for mobile developers and publishers. We’ve discussed the company’s data-driven approach, dedicated AI algorithm, rewarded UA/marketing, and more in an exclusive interview with founder Günay Azer.
Industry News January 17

Sony continues to scale back its live service pipeline by canceling two games from Bend and Bluepoint

PlayStation has started 2025 by canceling two more projects in development at its first-party studios. The company continues to downsize its lineup of live service games.
Events January 17

WN Connect coming to London on January 21 to bring together local and global games industry professionals

WN Media Group is gearing up for its first event in 2025. WN Connect London’25 will take place next week, with representatives of BoomBit, AppLovin, Gaijin Entertainment, MY.GAMES, AppsFlyer, Hypercell Games among the confirmed participants.
Industry News January 16

Nintendo Switch 2 announced with backwards compatibility for both digital and physical games

Nintendo has finally unveiled its new console, Nintendo Switch 2. However, the Japanese company will share its release date and other details during special events in the spring.
Industry News January 15

Games Workshop posts 2.5x increase in licensing revenue thanks to Space Marine 2’s success

Games Workshop has released its financial report for the six-month period ended December 1, 2024. The company has clearly benefited from the successful launch of Warhammer 40k: Space Marine 2.
Industry News January 15

Tencent and Guillemot family may spin off some Ubisoft assets into new company as part of reorganization

Talks between Ubisoft’s founding Guillemot family and Chinese tech giant Tencent have gotten a new twist. The parties are reportedly considering establishing a new joint venture.
Industry News January 15

Report: Microsoft considered winding down Xbox business before going on acquisition spree with ZeniMax and Bethesda deals

The future of Microsoft’s gaming business remains uncertain due to the company’s bet on Game Pass and cloud.
Industry News January 14

Stronghold: Definitive Edition hits 500k copies sold in 14 months

Stronghold: Definitive Edition has reached a new milestone in just over a year after its release.
2024 in video games January 14

“Mobile-focused studios will have a very difficult time raising funds”: Agnitio Capital’s Shum Singh on investment landscape

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Shum Singh, managing director and founder of Agnitio Capital.
Industry News January 14

Indie gacha game Limbus Company returns to Steam charts at #13, peaking at over 69k concurrent players

After a short holiday break, we’re back with our weekly roundup of the top-grossing games on Steam. Here are the key changes on the charts over the past seven days.
2024 in video games January 13

“The ‘winter’ in the market won’t last forever”: GEM Capital on video game investments and key market trends

We continue our 2024 wrap-up together with top managers and experts from the games industry (and related fields). Up next is an interview with Roman and Kirill Gurskiy, managing directors at GEM Capital.
Industry News January 13

Krafton allocates $136 million on video game investments in 2025 after spending $680 million over past two years

Krafton has doubled down on its growth strategy. The South Korean publisher plans to continue investing in studios of various sizes around the world.
2024 in video games January 13

“When GTA 6 ships, it will be a challenging disruption”: Mike Fischer, advisor at Krafton, on gaming landscape and 2025 expectations

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Mike Fischer, Professor of Interactive Media at the University of Southern California, Advisor at KRAFTON.
Industry News January 13

Marvel Rivals reaches new heights, peaking at over 644k CCU on Steam after Season 1 begins

Shortly after the start of its first season, Marvel Rivals broke its concurrent player record. NetEase’s hero shooter continues to show strong retention.
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