Nintendo posts $1.8 billion in profit for H1, as Zelda: Tears of the Kingdom tops 19 million copies sold
Nintendo has released its report for the first half of FY24 ended September 30. The company saw growth in all the key business metrics, with Tears of the Kingdom driving sales of Nintendo Switch.
Larian’s Michael Douse on why BG3 is ‘modern RPG’, not CRPG: “It’s doing things most RPGs aren’t able to do”
Danny O’Dwyer, founder of video game documentary channel Noclip, has tried to analyze the reasons behind the success of Baldur’s Gate 3 and why games like this are so rarely released. He also spoke with the Larian publishing director to get more context about bringing a AAA RPG to today’s market.
Gaijin Entertainment open-sources its Dagor Engine, surprised to see Russian Nau Engine using parts of it
Gaijin Entertainment has decided to open-source its Dagor Engine. However, the War Thunder developer seems surprised by reports that the Nau Engine team, financially backed by Russian tech giant VK, plans to use parts of it for its upcoming framework.
Microsoft increases Game Pass price in Turkey and Argentina again, up to 100% depending on subscription tier
Microsoft is the latest game company to recently adjust its prices in Turkey and Argentina. This comes just a few months after Game Pass subscription in these countries had already become significantly more expensive.
NetEase continues its global expansion by starting Fantastic Pixel Castle, studio led by Blizzard and Riot veteran Greg Street
NetEase Games continues to lure industry veterans, expanding its presence in the Western market. This time, the Chinese tech giant has joined forces with MMORPG designer Greg Street.
“Live services are the foundation of our business,” says Andrew Wilson, as EA reports 33% profit growth in Q2
Electronic Arts has released a financial report for the second quarter ended September 30. The company’s revenue and profit continue to grow, largely driven by the ongoing success of its live service games.
Capcom working on “silver bullet” against piracy, while comparing PC game mods to cheats
Capcom has detailed its stance on video game piracy and measures it plans to take to tackle this issue. The Japanese publisher also directly compared the mods that players create for its titles on PC to cheats, seeing them as a threat to its reputation and finances.
ARK: Survival Ascended becomes highest-grossing premium game on Steam, Marvel’s Spider-Man jumps 83 places
ARK: Survival Ascended, a new version of Studio Wildcard’s survival hit, is off to a strong start on Steam after its Early Access release on October 26. Plus, there were some interesting shifts in the top 20 highest-grossing titles on the store.
Remedy posts widening operating losses in Q3, says it wants to make games that “typically continue to sell for years”
Remedy has released its financial report for the third quarter ended September 30. The company’s losses continue to grow, as it increases investment in game development and aims for long-term success.
How AI can be used in game marketing and ASO: new episode of Games and Names podcast featuring App Radar’s Thomas Kriebernegg
The new episode of Games and Names, a games industry podcast launched by AppMagic in partnership with WN Media Group, is dedicated to the use of AI tools in game development and what the main limitations that come with it.
Bungie CEO says “today is a sad day” as studio lays off staff after delaying Marathon and new Destiny 2 expansion
Bungie is the latest PlayStation studio to be hit with layoffs. The extent of the job cuts is unclear, but the news comes after the company internally announced it would delay its upcoming games.
The Finals, created by former DICE employees, enters Steam’s top five most played games, attracting nearly 300k concurrent players
This year may yet see another gaming blockbuster. The open beta of the cooperative shooter, The Finals, drew an audience of 267,000 people on Steam. This is almost four times as much as what Overwatch 2 peaked at on the platform.
GenAI for Business SF’23 brought together over 300 industry professionals
GenAI for Business, a business conference dedicated to trends in generative AI, was held in San Francisco on October 23. Hundreds of industry professionals and enthusiasts gathered to discuss the latest innovations in gaming, graphics, and other areas.