All publications by tag «Mass Effect»
What is narrative weight and how game designers can manipulate it to add value to certain elements
Why do players consider some events and details in the game more significant than others? This is directly related to the so-called narrative weight. Andrei Medvedev, game designer at Friday’s Games, breaks down what this term means and why it is critical for game designers to be able to adjust the importance of certain elements.
BioWare former writer on Mass Effect TV series: “That’s not going to work for a passive medium”
Writer David Gaider, who worked at BioWare for almost 17 years, has shared his thoughts on the possible Mass Effect TV series. He explained why he thinks that a ME show is not necessarily the best idea and there’s a good chance its showrunners will fail.
BioWare new general manager Gary McKay previously worked on FIFA series, fans have concerns
Gary McKay has officially become the new general manager of BioWare. He started his career at Electronic Arts and was also development director of the FIFA series. Despite his experience in the games industry and promises to create big story-driven RPGs, some fans weren’t happy about McKay stepping in as new studio head.
Mass Effect Legendary Edition debuts on top of Steam chart, attracting almost 60K concurrent players
The remaster of the Mass Effect trilogy has become the best-selling game on Steam, displacing Resident Evil: Village from the top. Other new entries include Subnautica: Below Zero and the upcoming ARPG Biomutant.
Casey Hudson and Mark Darrah leave BioWare “to try something different”
EA announced that Casey Hudson, GM at BioWare, and Mark Darrah, Executive Producer on Dragon Age, are departing from BioWare. The upcoming Mass Effect and Dragon Age installments will continue to be developed with new people on board.