Industry News June 23, 2020 Facebook adds Ready at Dawn to Oculus Studios Facebook announced the acquisition of Ready at Dawn Studios.
Industry News June 22, 2020 Microsoft closing Mixer and partnering with Facebook Gaming on xCloud Microsoft is shutting down its streaming platform Mixer on July 22. Starting today, the company is beginning to move Mixer partners and streamers to Facebook Gaming.
Industry News June 22, 2020 Facebook struggling to launch its gaming app on App Store Apple has denied a Facebook app with its own library of games from appearing on the App Store.
Industry News April 29, 2020 7 steps from IAP to ads In 2019, publishers and developers received $13.8 billion in mobile game ad revenue. And that figure is growing more than 25% year over year.
Industry News February 26, 2020 Facebook acquires VR studio behind Asgard’s Wrath Sanzaru Games became part of Oculus Studios. The developer was acquired by Facebook.
Industry News February 21, 2020 Coronavirus continues to disrupt video games industry: Sony and Facebook to skip GDC PlayStation and Facebook Gaming/Oculus will not be coming to GDC 2020 due to concerns related to coronavirus.
Industry News December 23, 2019 Facebook rolls out gaming report to reiterate its commitment to video games Facebook published a report on global trends in video games market. As per its findings, there are two main phenomena defining the industry.
Industry News December 20, 2019 Facebook working on its own OS Facebook is developing its own operating system. Once it’s created, Facebook can move its hardware away from Android.
Industry News December 19, 2019 Facebook buys cloud gaming firm PlayGiga Facebook has purchased Spanish cloud gaming company PlayGiga. It cost Facebook $78 million, according to CNBC.
Industry News November 27, 2019 Facebook acquires studio behind Beat Saber Facebook purchased Prague-based independent studio Beat Games. The price is not disclosed.
Industry News May 30, 2019 Facebook on effectiveness of playable ads In a new blog post, Facebook shared findings from a recent study into how mobile game publishers use different monetization strategies.