All publications by tag «AppMagic»
Supercell and Tripledot discuss challenges of making new mobile hits on Games and Names podcast
Do big companies struggle with making new hits and why can having successful games in their portfolio affect creativity? These are the main topics of the new episode of Games and Names, a games industry podcast launched by AppMagic in partnership with WN Media Group.
How Voodoo makes $100 million hybrid-casual games: 15% D7 retention, killing fast, and scaling titles for years
What are hybrid-casual games and how are their monetization loos different from hyper-casual? Voodoo head of publishing Thibault de Vésinne-Larüe has opened up about the company’s approach and what metrics it looks at when launching new titles.
New episode of AppMagic’s Games and Names podcast explores clone wars in mobile gaming
New month, new episode of Games and Names — a podcast about the games industry from AppMagic (launched in partnership with WN Media Group). It features Product Madness senior game designer Jesse Kroon discussing the issue of game clones, as well as the fine line between drawing ideas to create new experiences and dishonestly copying other titles.
AppMagic and Niko Partners’ Daniel Ahmad explore most promising mobile genres in new Games and Names podcast
Games and Names is a new podcast launched by AppMagic in partnership with WN Media Group. The first episode, featuring Niko Partners’ Daniel Ahmad, is focused on mobile genres that managed to beat the overall market decline in 2022.
AppMagic breaks down key trends in Merge games to see whether devs should jump into this genre in 2022
Merge has been one of the ever-evolving genres on mobile for a while. AppMagic has interviewed several games industry experts to put the entire category under the microscope. This article highlights the key trends while trying to answer the question of whether the Merge genre is worth trying now.
Apex Legends Mobile generates over $13 million, with US and Japan accounting for 70% of revenue
It’s been a month since Electronic Arts launched Apex Legends Mobile. The game has already reached over $13 million in revenue on iOS and Android, with the US and Japan accounting for more than two-thirds of this sum.
GWENT mobile revenue dropped by 33% following CD Projekt’s decision to suspend sales in Russia
The mobile version of GWENT has seen its earnings decline by around a third since February. This was partly caused by CD Projekt’s decision to suspend sales in Russia, which was one of the game’s main revenue drivers.
Russian mobile games market decreased by 84% in wake of global sanctions
Global sanctions have already started affecting different business areas in Russia, including the mobile games market. Here is how revenues of the highest-grossing mobile titles, as well as the whole market volume, decreased following the latest suspensions.
AppMagic on mobile games in 2021: The most notable trends and releases
The most ambitious gaming companies focus on the biggest genres — in terms of their audience and their cumulative revenue. Here is where the money lies, at least for those who dare play big. AppMagic founder Max Samorukov shared handy conclusions based on the most important changes that happened in the Western mobile games market in 2021.
Harry Potter: Magic Awakened rakes in $22.7M in its first week, dethroning Tencent from top spot on China’s iOS revenue chart
Harry Potter: Magic Awakened, which is co-developed by Portkey Games and NetEase, launched in mainland China on Sep 9 to claim the top spot on the country’s iOS revenue chart.