All publications by tag «android»
Eric Seufert: more studios to focus on Android-first development in 2022
Media strategist Eric Seufert has shared five trends of the mobile games market for 2022. Among other things, he believes that companies will start creating Android-first strategies for their titles in the wake of the ATT implementation on iOS.
GameBake’s Michael Hudson: “Could ‘Alternative’ App Stores Become The New Normal?”
When it comes to publishing their mobile games, Western developers prioritise two main app stores: the Apple AppStore and the Google Play Store. Why? They’re familiar platforms with low barriers to entry. And most developers are either unaware of wider global opportunities or assume that distributing and monetising their games on other platforms is too difficult.
US senators challenge Google’s and Apple’s power over app distribution
Android devs can now enroll for 15% service fee for Google Play
Facts about Chinese third-party Android stores: higher commissions, tough competition, and hackers
As Google Play is officially banned in China, there are dozens of third-party Android stores in the country. They have to fight for users’ attention, using different rules and even hijacking competitors’ links. Here are the main characteristics of this huge and complex market.
Mobile runner Crash Bandicoot: On the Run surpasses 8 million downloads in 24 hours
Crash Bandicoot: On the Run, a mobile spin-off of the famous platformer series, hit more than 8 million downloads in 24 hours. If you count the game’s early iOS release in, the King-developed title has already generated 11.4 million installs.
Sensor Tower: user spending on mobile games in Europe to reach $12.9 billion by 2022
Europeans will spend around $23 billion on apps in 2020 across the App Store and Google Play. Spending on mobile games will also increase from 2019, but their share of the total revenue generated on mobile will decrease compared to non-gaming apps.