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Industry News August 1, 2024

Game companies laid off fewer than 400 employees in July 2024, with several studios shutting down entirely

July 2024 would have been a fairly quiet period in terms of layoffs in the games industry, especially if Bungie hadn’t announced mass job cuts on the last day of the month.
Industry News July 31, 2024

“We began running in the red”: Bungie lays off 220 employees, forms new studio within PlayStation

Bungie is downsizing and restructuring its operations. The Destiny developer has decided to lay off 220 employees, or about 17% of its total workforce.
Industry News July 31, 2024

Electronic Arts reports 30% drop in Q1 net profit as it continues to invest in building “massive online communities”

Electronic Arts has released its financial report for the first quarter ended June 30, 2024. The company posted declines in all key business metrics, including revenue and profit.
Industry News July 31, 2024

FromSoftware’s revenue fell 29% to $103 million in 2023, with decline driven by impact from Elden Ring’s success

Kadokawa recently released its financial report for the full fiscal year ended March 31, 2024. Here are the key metrics of the company’s video game subsidiary, FromSoftware.
Industry News July 31, 2024

How Activision Blizzard impacts Microsoft’s MAU numbers as Xbox hits 500 million monthly active users

Microsoft’s gaming ecosystem has reached a new milestone. But is it possible to estimate the share of Activision Blizzard games and their impact on the number of monthly active users?
Industry News July 31, 2024

Activision Blizzard generated $1.68 billion for Microsoft in Q4, with Xbox hardware revenue down 42%

Microsoft has released its financial report for the fourth quarter and the full fiscal year ended June 30, 2024. Let’s take a closer look at the performance of the company’s gaming business and the impact of Activision Blizzard on key metrics.
Market Analysis July 30, 2024

RPG dethroned as top-grossing genre for first time since 2017, with mobile games market reaching $19.7 billion in Q2

Sensor Tower has released a report on the state of the mobile market for the second quarter of 2024. Let’s focus on general gaming trends and data, including revenue, downloads, and top genres.
Market Analysis July 30, 2024

Japanese and South Korean gamers lean toward multiplatform as East Asia market struggles to grow past $30 billion

Niko Partners has shared more data on the state of the East Asia games market. Let’s take a closer look at revenue, player behavior, and other insights.
Industry News July 30, 2024

Path of Exile soars 43 spots on Steam charts, plus debuts from Cataclismo, Into the Radius 2, and more

Amid a drought of major releases, the same free-to-play hits continue to dominate the Steam charts. However, there were plenty of debuts in the top 100 highest-grossing titles on the platform over the past seven days.
Industry News July 29, 2024

CD Projekt named most valuable public game company in Poland, dominating 23 other devs on WSE

Poland is home to one of the most successful game companies in Europe. Here are the top 3 developers on the Warsaw Stock Exchange, with CD Projekt dominating its colleagues.
Events July 29, 2024

WN Conference returning to Cyprus with new event scheduled for September 12-13

The next mainline WN Conference will take place in Limassol, Cyprus. The games industry business event is expected to bring together over 800 developers, experts, and decision-makers.
Industry News July 29, 2024

Path of Exile breaks its CCU record, peaking at 350k concurrent players across all platforms

Grinding Gear Games has just launched the Settlers of Kalguur expansion for its free-to-play action RPG Path of Exile. The new update has led to a significant increase in the number of concurrent players.
Industry News July 29, 2024

Capcom’s Q1 report: revenue falls 32.5% to $192 million, profits almost halve, 97% of game sales come from back catalog

Capcom has released a financial report for the first quarter ended June 30, 2024. Despite seeing declines in all key business metrics, the Japanese publisher remains optimistic about its full-year results.
Industry News July 26, 2024

Manor Lords already grossed over $60 million, or why players shouldn’t judge games’ success by CCU alone

The number of concurrent users (CCU) is often the only publicly visible data for most titles in the market. Here is what Hooded Horse CEO Tim Bender thinks about this metric and its limitations.
Industry News July 26, 2024

Steam revamps game demos with separate store pages, user reviews, and other features

Valve continues to improve the Steam platform, with the latest update focusing on game demos. The new features offer a complete overhaul of how they work and behave on the store.
Industry News July 26, 2024

Video game actors go on strike over AI, with SAG-AFTRA saying companies only interested in “flagrant exploitation”

SAG-AFTRA and game companies have failed to reach an agreement on the use of generative AI in the industry. As a result, voice actors will go on strike starting at 12:01 a.m. today.
Industry News July 25, 2024

Hasbro expects Monopoly Go! and BG3 to bring in $135 million in combined licensed revenue in 2024

Hasbro has published its financial report for the second quarter ended June 30. Let’s take a closer look at the performance of the company’s Digital Gaming segment and its plans for the future.
Industry News July 25, 2024

Paradox says no to games with “high risks and high costs” like Life by You after posting 90% drop in Q2 profit

Paradox Interactive has released its financial report for the second quarter ended June 30. The publisher experienced a significant decline in both revenue and profit.
Industry News July 25, 2024

Ender Lilies: Quietus of the Knights hits 1.5 million copies sold: what to know about its developer Adglobe

Ender Lilies: Quietus of the Knights is a 2D metroidvania developed and published by Adglobe’s subsidiaries, Live Wire and Binary Haze Interactive. The game recently reached a new sales milestone.
Industry News July 25, 2024

World of Warcraft devs form largest union at Blizzard, representing more than 500 workers of all disciplines

A group of Blizzard employees has organized the first wall-to-wall union at the studio. It includes the entire World of Warcraft development team.
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