All publications by tag «Steam»
Key success factors for ZERO Sievert, top-down extraction shooter that generated over $1 million in its first week
Extraction shooters like Escape from Tarkov are very hardcore and multiplayer-only titles. But what if you cut the online aspect and use the core gameplay formula to make a pixel art top-down game? This is exactly what solo developer Luca Carbonera did with his debut project ZERO Sievert, which eventually became a new hit on Steam.
Top 2022 Steam games by gross revenue, including Elden Ring, CoD: Modern Warfare II, and Stray
Valve has revealed a list of the highest-grossing Steam games of 2022. Elden Ring, Dying Light 2, and Call of Duty: Modern Warfare II were among the leaders by revenue this year, while Raft and Vampire Survivors were one of the most succesful titles released ouf of Early Access.
Solo dev Matt Sharp says “We need to stop glamorizing indie development” after making just $4,000 in 5 months
People are used to stories of great success, but it is equally important to learn from others’ mistakes. Matt Sharp, solo developer at Momiji Studios, has reflected on the not-so-successful launch of his largely unique RPG Video Game Fables.
Steam competition: old games received 50% more reviews in October than top new releases in their first 30 days
Developers have to fight old games for the attention of Steam players. So it is better not to underestimate the impact of existing hit titles, which continue to receive thousands of reviews per month, even years after their launch.
Steam reviews/sales ratio approaching 60x for new hit games, so how do we estimate sales in 2022?
Probably the most popular way to estimate game sales on Steam is to add a certain multiplier to their review count. The problem is that the median ratio for big new releases has gone way up over time, so it is time to make some adjustments.
Valve, Devolver, and other publishers start increasing Steam prices due to new regional recommendations
Soon after Valve updated its recommended regional pricing for Steam developers, some companies started increasing the prices of their titles in different countries. Here are some notable changes that have already taken place.
Valve increases Steam recommended regional prices, with Turkey and Argentina up over 450%
Valve has improved its pricing tool for Steam to help developers better manage selling their games in different currencies. The company also updated its recommendations, with significant price increases in certain regions.
Valve says Steam’s regional pricing issue runs deeper than exchange rates, pledges to update recommendations more often
Valve has committed to updating its regional pricing recommendations for Steam developers more frequently. The company says this problem is bigger than just foreign exchange rates and should reflect different economic circumstances.
Top PC game genres on Steam: Simulation and Strategy tags still generate buzz
Game discoverability expert Simon Carless has shared some data on top Steam tags. The chart is dominated by different simulation and strategy subgenres, with platform and puzzle titles generating much less interest among PC players.
Common mistakes devs make when creating game trailers, or why gameplay should always come first
A great trailer is essential for marketing a game and getting people hooked, especially when it is the first thing the player sees on platforms like Steam. However, a lot of indie developers make common mistakes that can negatively impact wishlists and other metrics.