All publications by tag «Sensor Tower»
Diablo Immortal becomes second fastest video game IP to surpass $100 million in mobile revenue
Diablo Immortal has reached another revenue milestone. According to Sensor Tower, the mobile version of Blizzard’s latest game has already generated over $100 million in less than two months since its launch.
League of Legends: Wild Rift tops $500 million in player spending, bringing Riot’s total mobile revenue to over $800 million
Riot Games has reached another milestone on mobile. League of Legends: Wild Rift has surpassed $500 million in player spending, according to Sensor Tower. It is the company’s third and most successful mobile title to date.
Global spending in mobile games reached $41 billion in first half of 2022, with Google Play down almost 15% YoY
Global player spending in mobile games has reached $41.2 billion in the first half of 2022, according to Sensor Tower. Honor of Kings and PUBG Mobile, the two highest grossing mobile titles, have generated over $1 billion each.
Sensor Tower: Netflix mobile games surpass 13 million downloads, generating 1 million installs per month
Netflix mobile games have generated over 13 million downloads, according to Sensor Tower. Stranger Things titles saw a surge in installs after the fourth season of the popular show premiered last month.
Genshin Impact generates $1 billion every six months on average, with 70% of its revenue coming from Asia
With lifetime revenue of more than $3 billion, Genshin Impact is one of the biggest mobile titles in the world. miHoYo’s game generates $1 billion every six months on average, Sensor Tower reports.
Almost 7000 mobile apps removed from App Store in Russia since February 24
As the exodus of tech companies from Russia continues, global developers continue to suspend their operations in accordance with sanctions and in support of Ukraine. Almost 7000 apps have already been removed from the country’s App Store.
Minecraft and Among Us see growth in usage thanks to Roblox outage
Roblox has been unavailable for players for three days, which led to the decline of the average time spent in the app by 93% from October 29 to 31. A few rival apps and games, however, saw a rise in their usage rate thanks to this outage.