All publications by tag «Obsidian Entertainment»
Tim Cain on Fallout reactivity and professional limits: “I miss making a game without constant oversight”
Tim Cain, who needs no introduction to any die-hard RPG fan, has recalled the development of the first Fallout, its RPG system, and the importance of creating reactive worlds. He also discussed how the games industry has changed since the 90s.
Josh Sawyer on why Pentiment owes its existence to Game Pass: “The old mentality of publishers is focused on higher ROI”
Obsidian Entertainment veteran Josh Sawyer has opened up about the development of Pentiment, a small narrative-driven RPG he recently directed. He explained why this game wouldn’t have been possible if it wasn’t for Game Pass.