Steam games revenue grew to $3.1 billion in first half of 2022, but analysts expect slight recession
After growing rapidly over the past two years, the Steam market is now facing a recession. Analysts expect a slight decline in games revenues on the platform in 2022 due to a number of macroeconomic factors.
AppMagic breaks down key trends in Merge games to see whether devs should jump into this genre in 2022
Merge has been one of the ever-evolving genres on mobile for a while. AppMagic has interviewed several games industry experts to put the entire category under the microscope. This article highlights the key trends while trying to answer the question of whether the Merge genre is worth trying now.
NPD: US video game spending fell 10% to $26.3 billion in first half of 2022
The NPD Group shared a new report on the best-selling games, consoles, and accessories of the first half of 2022. US game spending has been declining for seven months in a row, with subscription services being the only category showing growth.
NPD: US game spending to decline in 2022 due to supply issues and higher food and fuel prices
Industry analysts continue to say that the games market will experience a decline this year. According to the NPD Group, US consumer spending will fall to $55.5 billion in 2022, which is down 8.7% year-over-year.
Global spending in mobile games reached $41 billion in first half of 2022, with Google Play down almost 15% YoY
Global player spending in mobile games has reached $41.2 billion in the first half of 2022, according to Sensor Tower. Honor of Kings and PUBG Mobile, the two highest grossing mobile titles, have generated over $1 billion each.
Apex Legends Mobile generates over $13 million, with US and Japan accounting for 70% of revenue
It’s been a month since Electronic Arts launched Apex Legends Mobile. The game has already reached over $13 million in revenue on iOS and Android, with the US and Japan accounting for more than two-thirds of this sum.
Sensor Tower: Netflix mobile games surpass 13 million downloads, generating 1 million installs per month
Netflix mobile games have generated over 13 million downloads, according to Sensor Tower. Stranger Things titles saw a surge in installs after the fourth season of the popular show premiered last month.
Bango: almost 30% of mobile studios in UK and US might close due to new regulations
Latest regulations and restrictions in the mobile app industry have made a lot of developers afraid of losing their businesses. According to Bango, almost 30% of respondents from the UK and US believe that their studios might eventually close.
Diablo Immortal generates almost $800k in first 24 hours since its launch on mobile
Dialbo Immortal, the first mobile title in the prominent ARPG series, had a successful launch despite the controversy surrounding its monetization. The game has already generated almost $800k on iOS and Android in 24 hours.
GWENT mobile revenue dropped by 33% following CD Projekt’s decision to suspend sales in Russia
The mobile version of GWENT has seen its earnings decline by around a third since February. This was partly caused by CD Projekt’s decision to suspend sales in Russia, which was one of the game’s main revenue drivers.
Niko Partners: China’s mobile and PC game market to reach over $55 billion in 2026
China’s video game market will surpass $55 billion by 2026, according to the latest Niko Partners report. Analysts expect mobile to still account for the vast majority of total revenue, with the number of domestic players reaching 730 million people.
Report: top 10 public game companies generated $126 billion in 2021, 65% of total market revenues
In 2021, the top 10 public game companies reached $126 billion in revenue combined, according to a Newzoo report. This is a 10.2% growth year-over-year, as the consolidation trend in the industry continues.
Turkey’s game development sector raised $266 million last year, local market also on the rise
Gaming revenue in Turkey crossed the billion mark in 2021. The market now generates more than $1.2 billion per year. This happened at a time when local games development became one of the top investment sectors in the country.