Newzoo: Pikmin 4 became top-grossing game on Switch in July, while Mario Kart 8 ranked 3rd in MAU
Newzoo has shared some data on the highest-grossing and most played games on Nintendo Switch for July 2023. Pikmin topped revenue charts, while Mario Kart 8 continued to show strong numbers even more than six years after launch.
Sensor Tower: Mobile puzzle games generated $42 billion in 11 years, with hybrid-casual model seeing biggest growth in 2023
Sensor Tower has released a new report on puzzle mobile games, as well as their revenues and downloads over the past 11 years. Analysts also explored the performance of various sub-genres and the top-grossing titles in the market.
Simon Carless on supply/demand issue and why “most games don’t sell amazingly, even good ones”
Discoverability expert Simon Carless has shared some interesting insights into why some games, even quality ones, fail commercially in today’s market. It might be due to the oversaturation of certain genres, but the issue seems to be much more complex.
Newzoo: Diablo IV became highest-grossing game in US and UK in July, ranked 1st among all RPGs by MAU globally
Despite the disappointing Season 1 and other post-launch issues, Diablo IV seems to be performing well for Blizzard in terms of revenue and player engagement. Here are some new stats about the game and its position in the market.
Total value of closed gaming deals collapsed by nearly 90% in H1, with M&A landscape down 31x
Market intelligence platform InvestGame has shared a new report on deal activity in the games industry for the first half of 2023. Here are the key findings about the turbulent and generally deteriorating landscape.
Survey suggests “there’s nothing ‘special’ about CoD when it comes to console choice”, with PS players more worried about FIFA
A survey, conducted by research data and analytics firm YouGov for Microsoft, has now been made public in full. The unredacted results shed more light on the positions of Microsoft, Sony, and Nintendo in the EU console market, as well as which games consumers value the most.
Less than 10% of 200 new Nintendo Switch releases in any given month reach top 300 most downloaded games
Nintendo Switch is one of the most closed and mysterious platforms when it comes to the amount of sales data available. However, discoverability expert Simon Carless has tried to analyze the state of the platform and chances of finding success in this oversaturated market.
Apptica: US accounted for 26% of global mobile game revenue in H1 2023, while India led in terms of downloads by wide margin
Apptica has published a report on the state of the global mobile games market in the first half of 2023. Here are the key findings on the biggest titles, genres, and countries by revenue and downloads.
How Voodoo makes $100 million hybrid-casual games: 15% D7 retention, killing fast, and scaling titles for years
What are hybrid-casual games and how are their monetization loos different from hyper-casual? Voodoo head of publishing Thibault de Vésinne-Larüe has opened up about the company’s approach and what metrics it looks at when launching new titles.
Latest Steam Next Fest attracted record 11.4 million players — dive into top games’ metrics and genres
Valve has shared some stats for its latest Steam Next Fest ended on June 26. We decided to dig into more data to see how the top games and their demos performed in terms of CCU, new followers, and other metrics.
87% of classic video games at risk of sinking into oblivion due to preservation and availability crisis
Preservation is one of the biggest issues in the games industry, as more classic titles fade into history every year. The Video Game History Foundation’s new study sheds light on the commercial and cultural availability of such games.
New episode of AppMagic’s Games and Names podcast explores clone wars in mobile gaming
New month, new episode of Games and Names — a podcast about the games industry from AppMagic (launched in partnership with WN Media Group). It features Product Madness senior game designer Jesse Kroon discussing the issue of game clones, as well as the fine line between drawing ideas to create new experiences and dishonestly copying other titles.