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Industry News November 8, 2022

Take-Two shares fall 17% amid mounting losses and reduced financial guidance

Take-Two has released a financial report for the three months ended September 30, 2022. The company recorded a net loss of over $250 million and lowered its full-year guidance.
Industry News November 8, 2022

Activision Blizzard profit drops 32% in Q3 largely due to Activision’s weaker results

Activision Blizzard has issued a financial report for the third quarter ended September 30, 2022. The company saw its revenue and profit fall year-over-year, largely due to Activision’s weaker performance.
Industry News November 7, 2022

Report: Microsoft’s $68.7 billion acquisition of Activision Blizzard could fall apart due to regulatory pressure

According to the latest report, some insiders at Activision have started to worry that the proposed merger with Microsoft could fall apart. The Xbox maker allegedly didn’t expect this level of scrutiny.
Industry News November 7, 2022

Call of Duty: Modern Warfare II generates over $1 billion in 10 days, topping previous record set by Black Ops II

It took Call of Duty: Modern Warfare II only 10 days to reach over $1 billion in revenue. Here is how this figure compares to other games in Activision’s biggest franchise.
Events November 7, 2022

WN Dev Day Canada’22 to take place in December. Submissions open for $100k developer contest

WN Media Group has announced a new free event, WN Dev Day Canada’22. It will feature both lectures from games industry experts and a special contest for local game developers.
Industry News November 7, 2022

Salaries at Rockstar, Take-Two, and other game companies in NYC revealed thanks to new law

New York City-based game companies now have to post salary ranges in their job listings under a new pay transparency law. This allows us to see how much money developers can make at Rockstar, Take-Two, and other studios and publishers with offices in the city.
Industry News November 3, 2022

The Long Dark director explains why indie devs should educate players about importance of ‘healthy revenue’

Hinterland founder and creative director Raphael van Lierop has outlined the factors behind the success of The Long Dark, a survival hit that recently surpassed 10 million players. He also tried to explain the importance of “healthy revenue” for independent developers.
Industry News November 3, 2022

Cyberpunk 2077 animation lead Sebastian Kalemba becomes game director of new Witcher trilogy

The new Witcher saga now has a game director — Sebastian Kalemba. Here is what to know about the CD Projekt veteran who contributed to creating animation for Cyberpunk 2077 and The Witcher 3.
Game Development November 2, 2022

How Assassin’s Creed III animation team raised the bar 10 years ago despite hardware limitations

Assassin’s Creed III animation director Jonathan Cooper has recalled how the Ubisoft Montreal team created animation for the game. From rebuilt combat to ragdoll physics, the devs did a great job, making the project look impressive even after 10 years.
Industry News November 2, 2022

EA betting big on Wild Hearts, expects Marvel partnership to have same impact on its business as Star Wars games

Electronic Arts has issued a report for the three months ended September 30. The company also detailed its upcoming Monster Hunter-like game Wild Hearts and shared its expectations for a partnership with Marvel.
Industry News November 2, 2022

Embracer shuts down Hitman GO developer Onoma, so Crystal Dynamics and Eidos can focus on new IP and Deus Ex

Embracer Group has decided to shut down mobile studio Onoma, just weeks after its rebranding. The Swedish holding company said it will allow Crystal Dynamics and Eidos Montreal to focus on PC and console game development.
Industry News November 1, 2022

How Spry Fox pioneered Merge genre with Triple Town: brief history of Netflix’s new first-party studio

Netflix continues its gaming expansion with an acquisition of Spry Fox. Let’s take a look back at how the studio made a name for itself in the mobile market as a pioneer of the Merge genre.
Industry News November 1, 2022

NetEase opens new studio GPTRACK50 led by former Resident Evil and DMC producer Hiroyuki Kobayashi

Hiroyuki Kobayashi, games industry veteran and former Capcom producer, has joined GPTRACK50. It is the new NetEase-established studio, which will develop original IPs for global audiences.
Industry News November 1, 2022

PlayStation profit drops 49% in Q2 due to increased game development and acquisition-related costs

Sony has issued a report for the second quarter ended September 30, 2022. Although the company’s gaming revenue continued to grow, its profit significantly declined due to increased costs and other factors.
Game Development October 31, 2022

Mark Darrah explains what Alpha means in game development: “You open up the floodgates for testing”

Former Bioware executive producer Mark Darrah has tried to explain what Alpha means in game development, using Dragon Age: Dreadwolf as an example. He listed the distinctive features of this stage of production, also saying how much time usually passes between Alpha and launch.
Market Analysis October 31, 2022

Report: Chinese games market revenue to fall to $45 billion in 2022, first decline in 20 years

The Chinese video game market is expected to decline in 2022, according to the latest data by Niko Partners. There are many reasons for the downfall, including lower mobile spending and restrictive regulations.
Industry News October 31, 2022

Sonic the Hedgehog franchise tops 1.5 billion units sold and downloads, remains at center of Sega’s IP strategy

Sega Sammy Holdings has shared updated sales figures for Sonic the Hedgehod and its other gaming franchises. The company also released key financial results for the six months ended September 30.
Industry News October 31, 2022

Phil Spencer: “We’ll continue to ship Call of Duty on PlayStation similar to what we’ve done with Minecraft”

Phil Spencer has once again opened up about Microsoft’s gaming plans and ambitions. The Xbox head discussed the future of Call of Duty, the acquisition of Activision Blizzard, and the current state of Game Pass.
Game Development October 28, 2022

What went wrong during development of NecroBouncer: lack of planning and other mistakes to avoid

Andraž Oražem, Slovenian dev and founder of one-man studio Alchemy Sheep, has shared with us some ups and downs he faced while making his upcoming roguelike game NecroBouncer. This rollercoaster journey could help many other indie creators avoid making the same mistakes.
Industry News October 27, 2022

Microsoft still prefers vague stats when it comes to reporting Game Pass growth numbers

Microsoft recently shared some stats about Game Pass. However, the exact numbers still remain undisclosed, which makes it difficult to understand how the subscription service is actually growing.
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