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Industry News November 23, 2022

God of War Ragnarök sells over 5 million copies in five days, becoming fastest-selling PlayStation game

The latest installment in the God of War series launched to huge commercial success. Ragnarök has already become the fastest-selling first-party game in PlayStation history.
Legal November 23, 2022

Chinese regulator refused to review Microsoft’s acquisition of Activision Blizzard under simplified procedure

China is one of the countries that should investigate the $68.7 billion deal between Microsoft and Activision Blizzard. The local regulator also wants to review the issues that other governments have with the acquisition.
Industry News November 23, 2022

Netflix working on its first AAA PC game built with Unreal Engine

While Netflix’s mobile expansion continues, the company has started exploring new opportunities in other areas. It seems the streaming giant is now building a team for its first in-house AAA game.
Legal November 23, 2022

How Estonian firm took over ZA/UM by reselling Disco Elysium sketches to it for €4.8 million

The drama around Disco Elysium developer ZA/UM is getting even more twisted. It has been reported that the studio was taken over through a fraud scheme involving the dubious sale of game-related sketches.
Deals November 22, 2022

NetEase invests in Rebel Wolves, new studio started by The Witcher 3 game director

Rebel Wolves, an independent studio co-founded by The Witcher 3 director Konrad Tomaszkiewicz, has secured a strategic investment from Chinese tech giant NetEase. The team is now working on an untitled AAA RPG.
Industry News November 22, 2022

PlayStation to fight trophy shovelware and spam games through delisting and account termination

Sony has finally addressed the problem with shovelware games. The company will ban developer accounts and delist products that copy assets and are designed only for easy trophy hunting.
Industry News November 22, 2022

Microsoft offered Sony 10-year deal to keep Call of Duty on PlayStation, as regulatory pressure intensifies

Microsoft still needs to get approval from more than 10 regulators across the globe to close the acquisition of Activision Blizzard. The company is now also trying to reach an agreement with PlayStation regarding the future of Call of Duty.
Industry News November 21, 2022

NetEase’s PUBG-like mobile hit Knives Out tops $2 billion in revenue, with 90% coming from Japan

Most players haven’t probably heard of NetEase-developed battle royale Knives Out. However, the game has already topped $2 billion in lifetime revenue, thanks to its huge popularity in Japan.
Game Development November 21, 2022

Triss’ jiggling breasts, flare launcher made of rat tunnel duct, hidden dinner plates, and other game dev ‘sins’

Game developers sometimes hide funny messages or find creative solutions to certain problems with their projects. All these things usually remain hidden from the player’s sight, but perhaps it is time to make confessions and reveal some secrets.
Industry News November 21, 2022

No foreign games approved in China over last 500+ days, no signs of regulatory pressure easing soon

Issues with video game licensing in China remain relevant. According to a new report, it has been over 500 days since any foreign game was approved for distribution in the country.
Game Development November 18, 2022

Tim Cain on Fallout reactivity and professional limits: “I miss making a game without constant oversight”

Tim Cain, who needs no introduction to any die-hard RPG fan, has recalled the development of the first Fallout, its RPG system, and the importance of creating reactive worlds. He also discussed how the games industry has changed since the 90s.
Legal November 18, 2022

Epic Games claims Google paid Activision Blizzard $360 million to keep it from making its own app store

The mobile environment is never calm, as Epic Games has now come up with new allegations against Google. It accused the company of making multi-million dollar deals with big publishers, including Activision Blizzard, to block potential competition.
Industry News November 17, 2022

Josh Sawyer on why Pentiment owes its existence to Game Pass: “The old mentality of publishers is focused on higher ROI”

Obsidian Entertainment veteran Josh Sawyer has opened up about the development of Pentiment, a small narrative-driven RPG he recently directed. He explained why this game wouldn’t have been possible if it wasn’t for Game Pass.
Deals November 17, 2022

Half-Life 2 art director Viktor Antonov and Wargaming veterans form new studio Eschatology Entertainment

A group of former Wargaming developers, together with renowned video game art director Viktor Antonov, have formed the new studio Eschatology Entertainment. They have now raised $4 million to create their debut AAA game.
Industry News November 17, 2022

Blizzard and NetEase licensing deal expired: what this means for WoW in China and NetEase revenue

Blizzard and NetEase have ended their long-lasting partnership for publishing games like World of Warcraft and Overwatch in China. The companies failed to agree on new terms, so the operation of these titles in the country will be temporarily suspended next year.
Industry News November 17, 2022

Embracer may spin off some of its groups into separate publicly listed companies, reports six-month net sales of $1.6 billion

Embracer Group has released a financial report for the six months ended September 30. The Swedish holding company shared its financial results and outlined several steps it will take to respond to global macroeconomic challenges.
Market Analysis November 16, 2022

Newzoo expects global games market revenue to fall for first time in 15 years to $184 billion

Newzoo has once again cut its forecast on the global games industry. Analysts are now expecting the first decline in 15 years, with the PC market being the only main segment to experience modest growth.
Game Development November 16, 2022

Fable co-creator Dene Carter explains how ‘ripping off’ scope from other games can get development back on track

Dene Carter, a prominent game designer and programmer, has shared some tips with fellow developers. Using the first Fable as an example, he tried to explain why one shouldn’t be ashamed of copying the scope from other titles.
Deals November 16, 2022

Former Epic Games devs raise $4.1 million for remote-first studio Noodle Cat, offering 4-day work weeks

A group of Epic Games veterans have founded the new indie studio called Noodle Cat Games. They have already raised $4.1 million to hire staff and develop their debut title, while also offering flexible working options to their team members.
Events November 15, 2022

Program announced for WN Tel Aviv’22, with talks from Sony Ventures and TikTok

The next WN Conference will take place in Tel Aviv, Israel next week, on November 23-24. The program for the upcoming event has finally been announced, with talks from games industry experts, panel discussions, and private roundtables.
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