Angry Birds 2 remains the highest-grossing game in Rovio’s portfolio. It has just hit a new milestone, surpassing $500 million in lifetime revenue.

Angry Birds 2 lifetime revenue exceeds $500 million

  • According to AppMagic (first spotted by Mobilegamer.biz), Angry Birds has made $500.8 million from in-app purchases since its July 2015 launch.
  • The US accounts for 63% of the game’s lifetime revenue, followed by Germany (6%), the UK (5%), Canada (3%), and South Korea (2%).

Angry Birds 2 worldwide lifetime revenue (via AppMagic)

  • Angry Birds 2 also generated 360.5 million downloads. The US is also the number one market with 67.8 million installs (19%). It is followed by India (12%), Brazil (8%), China and Russia (both around 6%).
  • When it comes to platform shares, the App Store accounts for 56% of the game’s lifetime revenue.  Google Play is the leader in terms of downloads, accounting for 63% of total installs.

Top 5 highest-grossing Rovio games

  • Rovio has dozens of mobile titles in its portfolio with a total revenue of $1.1 billion. This means that almost half of this amount comes from Angry Birds 2.
  • Angry Birds Dream Blast, a match-3 game launched in 2018, ranks second in revenue with $176.5 million.
  • Angry Birds Friends, a puzzle title released on iOS and Android in 2013, is the third-highest grossing game with $110 million in lifetime revenue.
  • Bubble shooter Angry Birds POP! has generated $71 million since its launch in 2015.
  • Angry Birds Blast, developed by Bandai Namco Studios, is far less successful than its Dream Blast spin-off, rounding out the top 5 with a lifetime revenue of $58 million.

Highest-grossing games in Rovio’s portfolio

Last week, Rovio also decided to remove the original Angry Birds from mobile stores. This comes less than a year after the company remade the game with Unity and released it under the Rovio Classics: Angry Birds name.

On February 23, it was removed from Google Play. Right now, it is still available on the App Store as Red’s First Flight. Rovio made this decision “due to the game’s impact on our wider games portfolio.”


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