All publications by tag «wishlists»
How many wishlists game gets in first two weeks on Steam should be considered normal
Game marketing consultant Chris Zukowski has shared data on wishlists developers usually get in the first two weeks since launching their Steam page. He explained what numbers should be considered normal, and why poor performance is not always a death sentence.
Participation in Steam game festival boosts wishlisting rate by 421%
Last summer, Valve held its first Next Fest, which offered playable demos to Steam users. The company decided to share some stats ahead of this year’s edition of the festival to show how these online events impact wishlisting and sales rates.
Case study: mystery of Steam wishlists that don’t always convert into actual players
Indie developers know that the more wishlists a game has, the better. However, sometimes launch sales leave creators disappointed — especially so, if prior to release, Steam festivals have boosted their titles. So here are a few insights on this issue.
Festivals, Reddit, and demos: how Mind Scanners got almost 40,000 wishlists by launch
Brave At Night, known for its simulator Yes, Your Grace, has launched its first game as a publisher. The studio shared its experience of promoting Mind Scanners, a psychiatry simulation from indie studio The Outer Zone.