All publications by tag «India»
India blocks Krafton’s Battlegrounds Mobile India over national security concerns
Battlegrounds Mobile India (BGMI), a separate version of PUBG Mobile, has been banned in India due to its data sharing in China. This came after Krafton announced its plans to increase its investments in the country’s games market.
PUBG maker Krafton already invested $100 million in India, plans to double that amount in 2022
Krafton has been building up its presence in the Indian market after relaunching PUBG Mobile in the country last year. The company has already invested $100 million in local startups, planning to double that amount this year.
No documentation and AC engine: what went wrong with Prince of Persia: The Sands of Time remake
Ubisoft India, which was the original team behind Prince of Persia: The Sands of Time Remake, has reportedly faced multiple struggles during the development. The studio had little experience and received almost no documentation from Ubisoft.
GameBake’s Michael Hudson: “Could ‘Alternative’ App Stores Become The New Normal?”
When it comes to publishing their mobile games, Western developers prioritise two main app stores: the Apple AppStore and the Google Play Store. Why? They’re familiar platforms with low barriers to entry. And most developers are either unaware of wider global opportunities or assume that distributing and monetising their games on other platforms is too difficult.
Battlegrounds Mobile India reaches 2.4 million peak concurrent players in just 10 days since launch
It’s been almost a year since PUBG Mobile was banned in India. Krafton finally managed to re-release it as Battlegrounds Mobile India less than two weeks ago, and the game has already reached its first milestones.
PUBG Mobile returns to India as new game with more than 20 million pre-registered users
Nine months after being banned in India, PUBG Mobile has become available for download again. The game is now called Battlegrounds Mobile India. Prior to its Android release, it gained over 20 million pre-registrations on Google Play in just two weeks.