All publications by tag «game engine»
Unity’s Kim Jabal: “Our real competition is businesses that still have their own home-grown tech”
Unity doesn’t see Unreal Engine as a real competitor. Not on mobile at least. This is according to Kim Jabal, chief financial officer at Unity, who thinks that companies using proprietary engines present a more serious challenge.
“We have no interest in directly profiting from the success of game developers.” Defold creators on engine’s new license and current status
Defold, the game engine from the makers of Candy Crush Saga, doesn’t make news quite as often as, for example, Unreal or Unity. Last May, however, was important for the engine. First, it became open source. Second, it officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.
Björn Ritzl, Defold product owner and The Defold Foundation board member
Oleg Pridiuk on Defold: “It’s a Tool That We Use to Build Games Ourselves”
At the end of the March, King released Defold, an in-house free engine. We’ve asked Oleg Pridiuk, King Evangelist, a few question about Defold – is it really 100% free, what features does it have, and most importantly, why does King even need its own engine?