RoboCop: Rogue City has been a massive success for both developer Teyon and publisher Nacon. Here are the game’s key achievements since launch.

RoboCop: Rogue City reaches over 435,000 players in two weeks — best launch in Nacon history

According to Nacon, RoboCop: Rogue City has been played by over 435k users in the first two weeks since its launch on Novemeber 2. The company’s CEO Alain Falc noted that the game “exceeded our expectations” and became its best-ever launch.

RoboCop: Rogue City received mixed to positive reviews from critics, with its average score on Metacritic ranging from 72 (PS5) to 75 (PC). It is also available on Xbox Series X|S.

Player reception, however, has been way more warm. The game currently has “Very Positive” rating on Steam, with 92% of the 3,210 user reviews being positive. Many praised the gameplay and the developers’ lovely tribute to the style and atmosphere of the source material, Paul Verhoeven’s classic film RoboCop.

According to SteamDB, RoboCop: Rogue City peaked at 4,971 concurrent players. This is the best launch for developer Teyon on the platform.

The game has already become the 4th biggest release by peak CCU in Nacon’s portfolio, trailing only WRC 7 (5,065 CCU), Blood Bowl 2 (6,511 CCU), and Ravenswatch (10,018 CCU).

Top 10 games published by Nacon in terms of peak concurrent players (via SteamDB)

Founded in 2006, Teyon is a Polish studio best known for its 2019’s shooter Terminator: Resistance. Although critics didn’t like the game in general, it eventually gained a strong fanbase and love from players across the globe (the Steam version currently has a 92% rating based on more than 10k reviews). RoboCop: Rogue City follows the same approach of creating a mid-budget game based on the classic IP.

Nacon is a French publisher that currently owns more than 10 studios, including Cyanide, Ishtar Games, Spiders, and Daedalic Entertainment. The latter got into trouble earlier this year after launching the infamous The Lord of the Rings: Gollum. The title’s poor reception and commercial failure even forced the studio to lay off 25 of its 90+ workforce and freeze in-house game development.


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