All publications of the author Evgeny Obedkov
Distilled Gaming on its fighting card game Death or Glory: “The most challenging aspect is mental”
For this week’s indiedev interview, we spoke with Hong Kong-based team Distilled Gaming. It is now working on Death or Glory, a bold attempt to mix the CCG and fighting genres. The studio’s founder and game designer Roy Loh opened up about the game’s development, monetization, and being inspired by both MTG and Street Fighter.
CD Projekt to pay shareholders over $20 million in dividends, five times less than in 2021
CD Projekt has revealed the amount of dividend payments to its shareholders. They will receive over $20 million, which is almost half of the company’s annual profit but five times less compared to the previous year.
Hero Wars maker Nexters lays off 235 employees to ‘optimize expenses’
Nexters has joined a handful of game companies conducting mass layoffs over the last few weeks. Almost a quarter of total staff have lost their jobs, with this situation affecting people located in Russia, Cyprus, Turkey, and other countries.
Blizzard acquires Spellbreak developer Proletariat to satisfy WoW fans’ “voracious appetite”
Proletariat, known for making fantasy battle royale Spellbreak, has officially joined the Blizzard family. The team will be working on World of Warcraft and upcoming expansions to satisfy fans’ “voracious appetite” for new content.
The Day Before developer Fntastic responds to volunteer controversy, says they can become full-time employees
Fntastic has responded to criticism and allegations of using free labor as part of its volunteer program. The Day Before developer shared more details about its policy of attracting unpaid volunteers, saying that they have a chance to get full-time jobs at the studio.
Quantic Lab says report on Cyberpunk 2077’s QA issues lacked “understanding in the process of how a game is tested”
CD Projekt’s QA partner Quantic Lab has responded to allegations that it misled the Polish developer to keep an outsourcing contract for Cyberpunk 2077. The Romanian company noted that this report lacked understanding of the whole game testing process.
Sexualization in video games doesn’t harm players or make them sexist, new research says
A group of scientists have shared the results of a meta-analytic examination of sexualization in video games. They found no evident connection between games and male players’ sexist views or the threat to female players’ mental health.
Report: CD Projekt devs blame mismanagement for Cyberpunk 2077 bugs, not QA company Quantic Lab
It’s been reported that QA company Quantic Lab could have deceived CD Projekt and failed at testing Cyberpunk 2077. However, several CDPR devs have claimed that they knew about the bugs, blaming mismanagement for the game’s state.
Diablo Immortal requires over $500k to max out character due to hidden “whale mechanic”
It was believed that it would take around $100k to max out a Diablo Immortal character. However, a new calculation suggests that the actual sum might be five times more due to a hidden mechanic aimed at the so-called whales.
DIE SOFT’s Dave Mauro on making Little Nemo and the Guardians of Slumberland, NES-style metroidvania set in wondrous dream world
Little Nemo and the Guardians of Slumberland is an upcoming platformer / metroidvania by indie developer DIE SOFT. We have reached out to the studio’s founder Dave Mauro to discuss how he started his journey and decided to make a game inspired by retro comics and NES classics from Nintendo and Capcom.
Germany invests €5.6 million in several game studios, including Deponia developer Daedalic Entertainment
Germany’s Ministry of Economic Affairs has invested €5.6 million in the country’s games industry. The funds were allocated to several local studios and startups, including Deponia developer Daedalic Entertainment.
Riot producer Juno Blees on predatory P2W mechanics: “Revenue KPIs often speak the loudest to game developers”
Juno Blees, senior game producer at Riot, has opened up about mobile game monetization. While not calling out particular titles, she explained the problem with P2W mechanics and developers thinking about revenue KPIs rather than trying to protect players.
Star Citizen tester claims he was fired for supporting his colleagues after CIG forced them to return to office
Star Citizen developer Cloud Imperium Games has allegedly forced its employees to return to the office after ditching its vaccine policy. One of the studio’s testers now claims to have lost his job for trying to stand against this decision.
Activision Blizzard shareholders vote for annual misconduct report, ignoring board’s recommendation
Activision Blizzard shareholders have voted for the company to issue an annual report about workplace misconduct and make all details public. The publisher’s board, however, previously recommended a no vote regarding this matter.