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Industry News January 10

Lollipop Chainsaw remaster hits 200k copies sold: how it compares to original game

Dragami Games has shared a new milestone for the Lollipop Chainsaw remaster. The action game turned out to be a success for the Japanese company.
2024 in video games January 10

“Innovation and fresh ideas remain crucial”: IO Interactive Istanbul’s Lisa Kretschmer on state of games market

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Lisa Kretschmer, Studio Manager at IO Interactive.
Industry News January 10

EG7 shuts down Toadman Interactive, lays off 38 employees at Piranha Games as part of “business optimization”

Enad Global 7 (EG7) has returned to the cost-cutting mode. The Swedish holding company plans to reduce expenditures by laying off staff and restructuring its divisions.
2024 in video games January 10

Hybrid monetization, AI-driven personalization, WebGPU: Sandsoft’s David Fernandez Remesal on mobile market trends

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with David Fernandez Remesal, CEO of Sandsoft.
Industry News January 9

Ubisoft taking “decisive steps” to reshape company amid worsening outlook, delays AC Shadows again

Ubisoft has announced another delay of Assassin’s Creed Shadows after improving the game and collecting player feedback over the past three months. The company also shared an update on its business restructuring and strategy.
Industry News January 9

Broken Arrow hits 800k wishlists on Steam after attracting 500k users during its open beta

The upcoming RTS wargame Broken Arrow, developed by Steel Balalaika, is set to launch in June. It continues to strengthen its position among Steam’s most wishlisted games.
Industry News January 9

Report: Ubisoft plans to wait until Assassin’s Creed Shadows’ launch to renew buyout negotiations

A new batch of insider information about Ubisoft has emerged. The French company appears to be at a crossroads, suffering from mismanagement and a string of failed game releases, but with high hopes for the launch of the next major installment in the Assassin’s Creed series.
2024 in video games January 9

“More publishers are attempting to enter alternative stores”: Mamboo’s Artur Beresnev on state of mobile market in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Artur Beresnev, CEO of Alternative Stores Publishing at Mamboo.
Industry News January 9

Marvel Rivals’ first-month revenue estimated at $136 million, including $36 million in China alone

It’s been a month since the global launch of Marvel Rivals, a hero shooter made by Chinese tech giant NetEase. According to new estimates, the game appears to be an immense success.
2024 in video games January 9

“The 2020s are shaping up to be the decade of gaming IP”: TheSoul Publishing’s Patrik Wilkens on game marketing trends

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Patrik Wilkens, Vice President of Business Development at TheSoul Publishing.
2024 in video games January 8

“Key areas of interest include D2C payment solutions”: MGVC’s Nick Matsokin on video game investment in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Nick Matsokin, executive director at MGVC.
2024 in video games January 8

“We expect the trend toward hybrid monetization models to continue”: ZiMAD’s Dmitry Bobrov on mobile market in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the gaming industry (and related fields). Up next is an interview with Dmitry Bobrov, CEO of ZiMAD.
2024 in video games January 7

“The main changes boil down to decreasing retention rates and rising UA costs”: Top App Games’ Vladimir Markov on state of mobile market

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Vladimir Markov, CEO of Top App Games.
2024 in video games January 6

“We’ve observed a shift toward niche specialization”: Digital Vortex’s Alex Izotov on publishing market in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Alex Izotov, CEO of Digital Vortex.
2024 in video games January 6

“Development teams bear the greatest risks”: Utmost Games’ Vladimir Nikolsky on investment landscape in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Vladimir Nikolsky, founder of Utmost Games.
2024 in video games January 3

GIANTS Software’s Martin Rabl on FS25 and 2024 results: “Our success has continued to raise the bar for simulation games”

We continue our review of 2024 together with top managers and experts from the gaming industry (and related fields). Up next is an interview with Martin Rabl, head of marketing at GIANTS Software.
2024 in video games January 3

UGC, cross-platform strategies, AI-driven tools: Kool Things’ Marcin Marzęcki on game marketing trends in 2024 and beyond

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Marcin Marzęcki, CEO and co-founder of Kool Things.
2024 in video games January 2

“I’m happy to see that a resurgence in interest is happening”: Lavapotion’s Magnus Alm on 2024 results and strategy genre

We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Magnus Alm, CEO of Songs of Conquest developer Lavapotion.
2024 in video games January 2

“The days of blagging social media and influencer reach are over”: The Game Marketer’s Matt Martin reflects on 2024 and beyond

The first days of January are the best time to reflect on what happened in the previous year. This time, we are doing it with representatives of prominent game-related companies. We begin this series with Matt Martin, PR Lead at The Game Marketer.
Market Analysis December 30, 2024

State of Steam 2024: Almost 19k new games, 24 titles with 100k+ CCU, chart leaders, and more platform data

2024 has once again been a record year for Steam across a variety of metrics. So we’ve done some data crunching to look back at the top games over the past 12 months, highlight the biggest winners, sum up key trends, and dive into other data about the state of the platform as a whole.
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