Ryan Sumo on creating marketplace for game design documents and publishers learning from movie studios
There is a practice in the movie industry when authors sell so-called “options” to the rights of their stories. Squeaky Wheel CEO Ryan Sumo has explained how game companies could adopt the same approach, so game designers could see more of their ideas come to life.
Super Rare Games’ George Perkins on publishing physical-only titles: “We can really de-risk the whole commercial element for developers”
George Perkins, Managing Director at Super Rare Games, discusses the new Super Rare Shorts label and how physical distribution can help smaller-scale games gain mass-market appeal.
META Publishing’s Oleg Zelikman: “We deliberately limit the size of our catalog so as to only publish 4-6 games per year”
As part of WN Dev Contest, we are discussing the industry with the jury members. In this installment, we catch up with Oleg Zelikman, business development director at META Publishing.
DDM’s Rebecca Owen: “It is wonderful to have fresh ideas and new hires, but only when they are tempered with some production experience”
As part of WN Dev Contest, we are discussing the industry with the jury members. In this installment, we catch up with Rebecca Owen, Business Development Manager at Digital Development Management (DDM).
Tilting Point on launching St. Petersburg studio: “Russia has deep pools of talent and experience”
At the end of January, US game developer Tilting Point announced the launch of a St. Petersburg, Russia-based studio. We have discussed the new studio and the challenges it’s facing with Samir El-Agili, the president of Tilting Point.