Buying ready-made 3D assets for your game — a time saver or a waste of money?
Using ready-made 3D assets can save time and money for some teams, but there are also a lot of pitfalls. Maksim Nikifarovich, lead artist at Belka Games, has opened up about the key challenges that game developers may face.
What is narrative weight and how game designers can manipulate it to add value to certain elements
Why do players consider some events and details in the game more significant than others? This is directly related to the so-called narrative weight. Andrei Medvedev, game designer at Friday’s Games, breaks down what this term means and why it is critical for game designers to be able to adjust the importance of certain elements.
CD Projekt to end content support of GWENT after 2023: “Gwentfinity” or more like imminent oblivion?
CD Projekt has outlined its plans for GWENT and opened up about the project’s future, which doesn’t look bright at all. The company will stop making new content for its CCG after 2023. But does it mean the game will soon die?
“It should serve as a lesson in how not to do business”: what does the end of Stadia mean for cloud gaming?
Google’s decision to shut down Stadia has raised concerns about the prospects for the global cloud gaming market. Olivier Avaro, CEO of cloud gaming service Blacknut, explains why Stadia failed, what lessons the industry can learn from it, and what it means for the future of this sector.
What went wrong during development of NecroBouncer: lack of planning and other mistakes to avoid
Andraž Oražem, Slovenian dev and founder of one-man studio Alchemy Sheep, has shared with us some ups and downs he faced while making his upcoming roguelike game NecroBouncer. This rollercoaster journey could help many other indie creators avoid making the same mistakes.
Unity Asset Store stands with Ukraine, but fails to properly pay hundreds of Ukrainian devs for over 6 months
Unity supports Ukraine-based developers on its Asset Store, but many of them have been experiencing trouble getting money for months. The official payment methods simply stopped working with the start of Russia’s invasion, and the company still doesn’t seem to have found a proper solution.
AppMagic breaks down key trends in Merge games to see whether devs should jump into this genre in 2022
Merge has been one of the ever-evolving genres on mobile for a while. AppMagic has interviewed several games industry experts to put the entire category under the microscope. This article highlights the key trends while trying to answer the question of whether the Merge genre is worth trying now.
ZiMAD on how it tripled Domino Online’s player count and increased its ad revenue fivefold
In 2020, ZiMAD was looking to acquire a casual game that would seamlessly fit into its portfolio of board games, when it found Domino Online. At the time, however, its metrics were mediocre at best. In this article, Yana Vesnina, M&A manager at ZiMAD, explains why the publisher decided to buy the game and how it managed to dramatically increase its revenue.
Nintendo’s decision to close 3DS and Wii U stores causes debate about video game preservation
Nintendo has announced that both 3DS and Wii U eShops will be permanently closed in March 2023. Although players won’t be able to buy and own digital copies of old games anymore, the company apparently is not interested in preserving its classic titles.
How AI will revolutionize video games
The AI revolution is in full swing, and modern artificial intelligence methods for learning, planning, and optimizing have begun changing the rules in many industries, from advertising and social media to mining or manufacturing. But not video games. Or at least, not yet. AI academic and modl.ai co-founder Julian Togelius has examined how these technologies will alter video games in the coming years.
“Content is king, and Microsoft is aware of this”: what Activision acquisition means for games industry
What does the $68.7 billion acquisition of Activision Blizzard mean for the industry in the long term? Will Activision games become exclusive to Microsoft? How will Sony and Nintendo respond? Is the race on to conquer the Metaverse? Analyst Joost Rietveld is here to explain.
Devs discuss whether world “needs” myriads of indie games from creative and economic perspective
Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
7 ways gaming streamers monetize their content
The digital content industry has been steadily rising even before the pandemic and the global market size is expected to reach $38 billion by 2030. In this post, Tachat Igityan, founder of the platform for streamers destream, breaks down the financial aspects of blogging and content creation.
AppMagic on mobile games in 2021: The most notable trends and releases
The most ambitious gaming companies focus on the biggest genres — in terms of their audience and their cumulative revenue. Here is where the money lies, at least for those who dare play big. AppMagic founder Max Samorukov shared handy conclusions based on the most important changes that happened in the Western mobile games market in 2021.