All publications of the author Alexander Semenov
Turkey’s game development sector raised $266 million last year, local market also on the rise
Gaming revenue in Turkey crossed the billion mark in 2021. The market now generates more than $1.2 billion per year. This happened at a time when local games development became one of the top investment sectors in the country.
IGDA Estonia on conflict around Aeon Must Die!: “We’re conducting an independent investigation”
The Estonian chapter of the International Game Developers Association (IGDA) talked to Game World Observer about the situation around Aeon Must Die! The development team behind the title accuse the employer, Limestone Games, of unbearable work conditions, manipulation and corruption.
Former Limestone Games employees accuse studio management of “crunch, harassment, abuse, corruption, and manipulation”
Gismart offers new publishing scheme for experienced devs
Mobile game development is a high risk business. The Belarusian-British publisher Gismart has announced a new model of collaboration with third-party development teams, which, according to the company, “will increase the opportunity to release successful games in a shorter timeframe.”
Dauntless’ Nick Clifford on cross-play, community feedback and blind spots in production
Dauntless is a free-to-play online action RPG from Phoenix Labs that is available on PC, PlayStation, Xbox, and the Nintendo Switch. On June 11, the developers rolled out a major content update called Call of the Void.
Ahead of the update release, we caught up with Nick Clifford, Marketing Director at Phoenix Labs, to check out the new content and talk about the studio’s take on multiplayer games in 2020.
Supercell officially launches Brawl Stars in China, earning $1 million on day 1
Brawl Stars launched globally in November 2018. To date, the title still hasn’t crossed the $1 billion revenue milestone. However, that might change soon. Yesterday, YOOZOO, the Chinese partner of Supercell, announced that the game was officially released in China.
“We have no interest in directly profiting from the success of game developers.” Defold creators on engine’s new license and current status
Defold, the game engine from the makers of Candy Crush Saga, doesn’t make news quite as often as, for example, Unreal or Unity. Last May, however, was important for the engine. First, it became open source. Second, it officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.
Eve Echoes executive producer on bringing Eve IP to mobile
Eve Echoes is an upcoming mobile space MMORPG that expands on its PC predecessor Eve Online (2003). The title developed by NetEase Games is currently in open beta with a launch date set for mid-August 2020.
We caught up with Wei Su, senior producer at NetEase Games on Eve Echoes, to discuss the challenges of brining the beloved IP to mobile.
WN Hub speakers announced. Expect talks from Epic Games, TikTok, GamesBeat and others
On April 22, a new digital platform will launch for the video games industry. It’s called the WN Hub and it will allow industry professionals to network and discuss relevant business topics. The platform has announced the speakers that will give talks during the launch week.