Carrion is a reverse horror game in which you play as an amorphous creature of unknown origins.

The game received universal acclaim from players and critics for its clever power-fantasy premise, as well as satisfying traversal and combat mechanics, which allow for gameplay that can be both strategic and chaotic.

The team behind the game is Polish developer called Phobia Game Studio, whose members previously shipped 2D platformer Butcher.

In this installment of our Game Industry Talks series, we are joined by Krzysztof Chomicki, game and level designer on Carrion. We will discuss what it took to create the ultimate monster simulation experience of 2020.

01:10 Introduction to Phobia Game Studio. Launching Carrion on multiple platforms

07:18 Testing concept. Using feedback on Twitter

12:50 Using MonoGame

16:19 Graphic content and graphics

18:58 Physics simulation and precision of controls. Ludonarrative consistency

25:09 Carrion’s interconnected systems. Mass-based class system

28:30 Designing levels and puzzles for monster protagonist to beat. Making games hardcore again!

45:05 Musical score and art of screaming (with cameo appearance by blackened death metal band Mind Affliction)

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The text version of the interview will be added later.

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