All publications for 30.11.2020
Mark Darrah on target audience and decision-making: “Running your design as a democracy is not a good way to go”
Targeting the right audience for a game is one of the most important tasks for developers. Acclaimed developer and former BioWare producer Mark Darrah has opened up about the decision-making process and who should make the final choice.
Baldur’s Gate 3 sales could exceed 7.5 million copies, given that its was completed by 1.3 million players
We still don’t know the official sales of Baldur’s Gate 3. But Larian Studios has now revealed how many players have completed the game, which opens up room for some napkin math and speculation.
What indie devs say about 2023 games market: overcrowding, uncertainty about future funding, but faith in recovery
Despite many great releases, 2023 hasn’t been all that good (to put it mildly) for people making games. Here are the prevailing sentiments among developers about the current state of the market and the possible future.
Unity to close offices in 14 locations and lay off 265 employees, bringing total job cuts in 2023 to over 1,100
Unity has decided to terminate an agreement with its subsidiary Weta, a VFX studio co-founded by acclaimed filmmaker Peter Jackson. This will result in another round of layoffs for the engine maker.
Cyberpunk 2077: Phantom Liberty hits 4.3 million copies sold, as CD Projekt reports best Q3 in its history
CD Projekt has released its financial report for the third quarter ended September 30. The company has achieved significant growth in revenue and net profit, with Cyberpunk 2077: Phantom Liberty reaching a new milestone.
Lethal Company becomes top-rated game of 2023 on Steam, also breaking into top 5 new titles by peak concurrent players
Lethal Company continues to gain momentum following its successful launch on Steam. In addition to its chart-topping positions, the co-op indie horror is now the top-rated game of 2023 on the store.
How devs can protect their games, problems with patent trolls, and other legal issues in games industry
The seventh episode of Games and Names, a games industry podcast launched by AppMagic in partnership with WN Media Group, is here. It is dedicated to a really complex yet important topic — the legal side of the games industry and how developers can protect the results of their creative work.
How Steam Awards nomination can boost game’s rating on Steam, explained by Potion Craft dev niceplay games
Many developers have noticed a surge in positive reviews for their games during the new Steam sale. This is due to a special badge that players can win after completing certain tasks at the annual award event.
Diablo IV quadruples its launch numbers on Steam by peaking at over 23k concurrent players (with nuances)
Diablo IV has seen a huge surge in player count on Steam this week. Let’s take a look at how Blizzard’s successful ARPG has been performing on the store since its October launch and compare it to some other releases.
Ubisoft might be testing in-game ads integrated into Assassin’s Creed gameplay, drawing criticism from players
Players have found out that Ubisoft has apparently started experimenting with in-game ads. These pop-up banners appear during gameplay, promoting discounts on the latest Assassin’s Creed title.
How Embracer Group decides which of 200+ games in its pipeline get green light during its cost-cutting restructuring
Mass layoffs aside, one of the main elements of Embracer Group’s ongoing restructuring program is a review of all games in its pipeline. Chief strategy officer Phil Rogers has detailed the process and the progress the Swedish holding company has made so far.
9 stages of game production according to Tim Cain: from test rooms and “beautiful corner” to Beta and release
Game production consists of many stages, which may differ depending on the specific company or team. Here is how the process works according to Tim Cain, acclaimed developer and one of the creators of Fallout.