The mobile version of Diablo Immortal, developed by Blizzard and NetEase, has passed another milestone a year after its global launch. Here is how its revenue compares to other hit titles.

Diablo Immortal tops $500 million in mobile revenue – faster than CoD: Mobile

  • Diablo Immortal has generated around 22 million downloads and surpassed $525 million in player spending on iOS and Android in the 12 months since its launch on June 2, 2022. This according to mobile analytics platform data.ai.
  • The game generated $500 million in revenue in 11 months. Only 14 titles have hit this mark faster than Diablo Immortal.
  • For example, it took Pokémon GO just two months to reach this milestone, followed by Lineage M (three months) and Genshin Impact (four months).
  • King’s Candy Crush Saga, another mobile game from Activision Blizzard, rounds out the top 10 with eight months.
  • Diablo Immortal is now on par with Lionheart Studio’s MMORPG Odin Valhalla Rising. It also reached the $500 million mark faster than Call of Duty: Mobile (12 months).

  • China accounts for 37% of Diablo Immortal’s lifetime revenue, followed by the US (24%). However, this year the share of US player spending surpassed the one in China at 33% vs. 19%.
  • According to data.ai, it is also the third highest-grossing mobile MMORPG globally and the 24th largest mobile game in terms of worldwide revenue since its release.

Last year, Diablo Immortal surpassed $100 million in player spending in just eight weeks since launch, second only to Pokémon GO (two weeks). According to Sensor Tower, other mobile games in the top 5 are Fire Emblem Heroes (10 weeks), Fortnite (12 weeks), and Final Fantasy XV: A New Empire (22 weeks).

Earlier this month, Blizzard also released Diablo IV, the new main installment in the series, which brought in over $666 million in sales globally in its first five days. This makes it the fastest-selling game developed by Blizzard.


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