Every game goes through a feature cut, and Cyberpunk 2077 is no exception. One of the game’s key developers has tried to explain why it is game designers’ responsibility to get rid of some content that doesn’t meet the overall level of quality.

Content was cut from Cyberpunk 2077 "for a reason"

Cyberpunk 2077 quest director Paweł Sasko, who regularly answers questions from fans live, opened up the unused content topic during his recent stream on Twitch. As spotted by PCGamesN, one of the viewers asked the game designer about things that were cut from Cyberpunk 2077.

Sasko said he always tries to explain to players and the press that “when you’re actually making the game, your responsibility as a designer is to make all of those calls about what actually gets into your game.”

He noted that developers should always evaluate the quality of the content and see whether they can bring it up to the same quality as most other quests and elements already added to the game. That’s where all the feature cut work starts.

“I think it’s really important to remember this, if something is unused, this is done for a reason,” Sasko said.

We normally want to make our games as rich and as deep as we can for you. That's always the driving force. Nobody is making those decisions out of some wrong drive. We want to provide you with the best possible game we have on our hands, and that’s always the goal.

Paweł Sasko

quest director at CD Projekt RED

During his previous live streams, Sasko discussed the level of non-linearity in Cyberpunk 2077. He also acknowledged that trying to work through many gameplay variations in quests “was a f**king hell.”

Cyberpunk 2077, just like any other big game out there, has a lot of cut content. The train system, deeper hacking features, more detailed backstory that would have a bigger impact on gameplay, just to name a few.

Right now, CD Projekt RED is working on the Phantom Liberty expansion expected to come out later this year. Perhaps, the company will be able to add some new mechanics and elements to the game. But this time, it should be more accurate with its marketing campaign.


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