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Marketing June 16, 2023

Pitch deck template and useful tips for indie developers from SUPERHOT BizDev

Pitching a game to a publisher or investor is an important step most game developers face at various stages of their journeys. This template could help aspiring indies avoid pitfalls when creating one.
Game Development June 16, 2023

Epic Games launches MetaHuman Animator to produce high-fidelity facial animation based on real actor’s performance

Epic Games has officially launched MetaHuman Animator, a new tool for capturing real actors’ performances and turning them into high-quality facial animation. Here is everything to know about the technology from the Unreal Engine team.
Marketing June 16, 2023

Rockfish on Everspace 2’s marketing and launch: “We saw very little of the expected sales drop off due to PC Game Pass subscribers”

Everspace 2 has been a huge success for Rockfish Games, with over 300,000 units sold already. We reached out to the studio’s CEO and co-founder Michael Schade to discuss the game’s marketing, Early Access, the importance of demos, and the impact of Game Pass on sales.
Industry News June 16, 2023

Diablo Immortal among top 15 fastest mobile games to surpass $500 million in revenue

The mobile version of Diablo Immortal, developed by Blizzard and NetEase, has passed another milestone a year after its global launch. Here is how its revenue compares to other hit titles.
Industry News June 15, 2023

“Storytelling. Philanthropy. Ultraviolence”: Rockstar co-founder Dan Houser starts new company Absurd Ventures

Dan Houser, co-founder of Rockstar Games and one of the masterminds behind the GTA series, has officially started a new media company called Absurd Ventures. It will focus on creating new IP across various formats.
Industry News June 15, 2023

Electronic Arts cites staff unionization and AI regulation as business disruption risks

Electronic Arts has updated the list of potential operational risks, adding its view on unionization and AI regulation. Here is what the company has to say about the influence of these factors on its business.
Industry News June 15, 2023

Subway Surfers co-developer Kiloo Games shutting down after 23 years and laying off all employees

The 23-year journey of Kiloo Games is coming to an end, as the studio is now laying off staff ahead of its closure. The Danish team is best known as co-developer of Subway Surfers, one of the most popular mobile games ever.
Industry News June 14, 2023

How CD Projekt gave Gabe Amatangelo carte blanche to fix Cyberpunk 2077 and direct its sequel

Industry veteran and former BioWare dev Gabe Amatangelo has been with CD Projekt RED since 2020. And he seems to have been instrumental in not only fixing Cyberpunk 2077, but shaping the future and finding the right vision for the game.
Industry News June 14, 2023

Saudi Arabia already invested almost $8 billion in global game companies over past 18 months

It is no secret that Saudi Arabia is betting big on video games as part of its strategy to diversify the country’s oil-centric economy. Here is how much money it has already invested in the sector across the globe.
Events June 14, 2023

WN Istanbul’23 brought together over 1,500 games industry professionals from almost 800 companies

The latest WN Conference took place in Istanbul, Turkiye on June 7-8. Here are all the key figures and stats about the networking and dealmaking event for games industry professionals.
Industry News June 14, 2023

UK Games Fund to receive additional £5 million to support domestic game developers

The UK government has announced an additional funding of £77 million to accelerate the growth of the country’s creative sectors. This also applies to the video game industry, where developers and emerging studios will be able to receive help at early stages.
Legal June 14, 2023

FTC achieves temporarily ban on Microsoft’s acquisition of Activision Blizzard, hearing set for June 22-23

The US Federal Trade Commission (FTC) has been granted a restraining order against the Microsoft-Activision deal. This means the companies are now temporarily blocked from completing the merger.
Industry News June 13, 2023

Embracer switches to cost-cutting mode: layoffs, studio closures, game shutdowns, and focus on first-party IP

Embracer Group has announced a business restructuring. The Swedish holding company plans a multi-phase program aimed at increasing its growth and long-term efficiency.
Industry News June 13, 2023

Diablo IV hits $666 million in sales in just five days: how it compares to previous games in series

Diablo IV is now generating a hell of a lot of money, as it has already become Blizzard’s fastest-selling game ever both in dollars and units sold. Let’s take a look at sales figures for other games in the long-lasting series.
Industry News June 9, 2023

Genshin Impact developer miHoYo generated more profit in 2022 than Activision Blizzard, EA, and Embracer

miHoYo is a private company, so it doesn’t have to release financial statements. However, Chinese media recently disclosed some information about the Genshin Impact developer’s revenue and profit.
Industry News June 9, 2023

Quantic Dream launches new publishing label Spotlight for indie game developers

Spotlight by Quantic Dream is a new publishing label started by the Detroit: Become Human and Heavy Rain developer. Two indie games, Under The Waves and Lysfanga: The Time Shift Warrior, are expected to come out this year.
Game Development June 9, 2023

Lessons learned from building test level for BioShock Infinite: vertical gameplay and fake Skyline travel

It is always great to see professional developers share some knowledge and personal experience. Here is a test map that level designer Steve Lee created with Unreal Engine 3 to get a job on BioShock Infinite at Irrational Games.
Industry News June 8, 2023

Darkest Dungeon II hits 600k copies sold, thanks to 300k units purchased on Steam in its first month

Despite some major changes to the core mechanics compared to the first game, Darkest Dungeon II has proven to be a success following its 1.0 launch and long-awaited debut on Steam.
Industry News June 8, 2023

Genshin Impact’s monthly revenue dropped to $53 million in May, its worst result since launch

Genshin Impact remains one of the highest-grossing mobile games globally. However, miHoYo’s title has reached its lowest month in terms of revenue since its launch in September 2020.
Market Analysis June 8, 2023

Circana: Growth of US video game subscription spending stalled as acquiring new users gets harder

The US video game subscription market is likely approaching a plateau in terms of player spending. This is according to new data from analytics firm Circana.
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