All publications by tag «Level design»
Half-Life level designer reveals early prototypes of original game, and they look much like Quake
Brett Johnson, who designed levels for the original Half-Life, has shared a few prototypes of the game. It’s not only a good chance to see how the project initially looked but also how “Quake-ish” it was.
Playrix: Creating levels and elements for match-3 games
How do you make new elements in a match-3 game? And how do you create levels and work with analytics? Aleksandr Shilyaev, lead game designer at Playrix, explains how the studio addressed these challenges while working on its hit title Gardenscapes.
Level design nuances of making the action-adventure game: Darksiders III case-study
Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.