All publications by tag «indidev»
AweKteaM on Tower Princess, adding roguelite twist to 3D platformer, and different angles of indie gamedev
AweKteaM is a small indie studio based in Spain, which is now working on its upcoming roguelite platformer Tower Princess. We spoke with the team about the development and challenges on the way to offering their own vision of the genre.
SNKRX dev compares its average playtime to other roguelites, with Slay the Spire being absolute leader
Roguelites usually have huge replayability, as their gameplay loop motivates players to come back to them over and over again. Indie developer a327ex, who created SNKRX, decided to compare his game’s playtime stats to similar titles on Steam.
How Shapez.io, Zen version of Factorio, became hit on Steam with $1 million in revenue
Indie developer Tobias Springer, who created Shapez.io as a more approachable and less stressful version of Factorio, has discussed his title’s viral success. So what helped it skyrocket from a simple web game to a $1-million hit?
Indie developer on exploitative terms of publishing contracts: “It’s the industry that’s failing devs”
Imagine you are an indie developer who has been offered about half a million by a publisher. Sounds good, right? But what if the terms of this contract are so exploitative that it might be dangerous to sign it.
Buggy Cyberpunk 2077, Supergiant’s “forced time off” policy lead to renewed backlash against crunch
Just like The Witcher 3 five years ago, Cyberpunk 2077 is debuting in an already “famously buggy state.” This is despite mandatory crunch that lasted for more than a year for at least some devs at CD Projekt RED.