League of Legends: Wild Rift, the mobile version of Riot Games’ hit MOBA title, has reached an important milestone. The game has surpassed $1 billion in lifetime player spending.

League of Legends: Wild Rift tops $1 billion in revenue, strengthening Tencent's position in MOBA genre

  • According to mobile analytics platform data.ai’s new report, League of Legends: Wild Rift is now among 101 other games and 26 apps that have crossed the $1 billion mark.
  • It took Riot Games’ title less than three years since its global launch in October 2020 to reach this milestone.
  • LoL: Wild Rift has also generated 111 million downloads globally, with its top markets being China, Vietnam, and Brazil.
  • In the first half of 2023, the game reached $188 million in revenue, with China accounting for $141 million of total player spending. The US follows with $8.2 million.

  • League of Legends: Wild Rift currently ranks as the 4th mobile game in the MOBA genre by lifetime revenue. The top 3 highest-grossing titles are Tencent’s Honor of Kings, Moonton’s Mobile Legends: Bang Bang, and Arena of Valor (global version of Honor of Kings).
  • Wild Rift is also the fourth most downloaded MOBA title, only behind Arena of Valor, Honor of Kings, and Mobile Legends: Bang Bang.
  • It is worth noting that Riot Games is a wholly owned subsidiary of Tencent, meaning the Chinese tech giant completely dominates the MOBA genre on mobile. Not to mention that Honor of Kings is still the highest-grossing mobile title globally.

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