Sony has released its financial report for the second quarter ended September 30, 2024. Here are the key takeaways about the company’s video game business.

Sony reports 184% growth in Q2 gaming profit, with Astro Bot reaching 1.5 million copies sold

Astro Bot

  • According to its Q2 consolidated financial results, Sony’s Game & Network Services segment surpassed ¥1 trillion ($6.54 billion), up 12.3% compared to the same period last year.
  • Increased sales of third-party games and network services (mainly PS Plus), as well as the impact of foreign exchange rates, helped offset decreased revenue from hardware sales.
  • Operating profit grew 184% year-over-year to ¥138.8 billion ($908 million). The main drivers were improvement in hardware profitability, as well as increased sales of third-party games and revenue from network services.

  • Video game revenue amounted to ¥612.3 billion ($4 billion), up 27.7% year-over-year. Sales of add-on content (DLC, in-app purchases) rose 35% and accounted for 49% of the total.
  • Digital sales accounted for 42% of the company’s game software revenue, followed by physical copies (5.6%).
  • Network services grew 20% year-over-year to ¥160.7 billion ($105 million), while hardware sales fell 24% to ¥218.2 billion ($142 million).
  • In Q2, Sony sold 3.8 million PlayStation 5 units, down 22% year-over-year. This brings the console’s lifetime sales to 65.5 million.
  • Full game sales amounted to 77.7 million copies, up 14.6% year-over-year, of which 5.3 million were first-party titles. The share of digital units was 70%.

  • Astro Bot sold 1.5 million copies globally in less than two months (as of November 3).
  • Lifetime sales of Ghost of Tsushima Director’s Cut reached 13 million units (as of November 8). This also includes the PC version, launched in May, though Sony doesn’t disclose its figures separately.
  • As of June 30, PlayStation Network had 116 million monthly active users (MAU), flat with the previous quarter but up slightly from the 107 million in Q2 FY23.

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