Sony has released its financial report for the second quarter ended September 30. Here are the key numbers related to the company’s gaming business.

Sony's gaming business tops $6 billion in revenue in Q2, with PS5 sales surpassing  46 million

Financial highlights

  • According to its financial results for Q2, Sony’s Game & Network Services segment reached ¥954.1 billion ($6.32 billion) in revenue, up 32% year-over-year.
  • Operating profit was ¥48.9 billion ($324 million), up 16% compared to the same period last year.
  • The company cited an increase in sales of hardware and non-first-party titles, as well as the impact of foreign exchange rates as the main factors for revenue growth.

  • Game sales amounted to ¥479.3 billion ($3.2 billion), of which digital sales were ¥200.9 billion ($1.33 billion) and add-on content was ¥222.1 billion ($1.47 billion).
  • Hardware sales reached ¥287.5 billion ($1.9 billion). In Q2, Sony sold 4.9 million PlayStation 5 units, with its lifetime sales reaching 46.6 million by September 30.
  • During the three-month period, full game sales on PS4 and PS5 totaled 67.6 million units, of which 4.7 million were first-party titles. Digital sales accounted for 67% of the total.
  • PlayStation Network’s MAU was 107 million, compared to 102 million in the same period last year.

Sony’s update on its live service strategy

  • During an earnings call, Sony president and CFO Hiroki Totoki said PlayStation has no plans to give up on its live service strategy. However, a portfolio review by Bungie resulted in the decreased number of GaaS titles that will be released by FY25 ending March 31, 2026.
  • So the company currently expects to launch only six live service titles, instead of 12, by that date. But it is “still working” on the remaining six.
  • “That’s the total number of live service and multiplayers titles [and] mid-to-long-term we want to [push] this kind of service and that’s the unchanged policy of the company,” Totoki said. “It’s not like we stick to certain titles, but game quality should be the most important [thing].”
  • It is worth noting that in May, Sony told investors that it expects the share of investment in live service titles to reach 55% (vs. 45% for traditional games) in the current fiscal year and 60% in FY25.
  • The list of live service games that are currently under development at PlayStation includes Fairgame$ from Jade Raymond’s Haven Studios, untitled projects from Friewalk Studios and Guerrilla Games, as well as a multiplayer spin-off for The Last of Us, which is reportedly in trouble after a negative review by Bungie.

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