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Industry News April 23, 2024

tinyBuild shifts towards 1,000-hour games made without AAA budgets, as it reports $63.8 million in operating loss for 2023

tinyBuild has released its report for the fiscal year ended December 31, 2023. The company saw declines in all major business metrics, while sticking to its new long-term strategy aimed at improving its operations.
Industry News April 22, 2024

Gas Station Simulator hits $10 million in revenue on Steam alone, becoming another successful sim game from Poland

Gas Station Simulator has reached a new milestone. Polish developer DRAGO entertainment has revealed that the game has generated over $10 million in revenue on Steam alone since its launch in September 2021.
Industry News April 22, 2024

No Rest for the Wicked becomes Moon Studios’ biggest launch on Steam with over 36k concurrent players

The Early Access version No Rest for the Wicked, a new action RPG from Moon Studios, launched on Steam last week. Despite technical issues and initially mixed reception from players, the game has already managed to reach a relatively large audience.
Industry News April 22, 2024

Embracer Group to split into three public companies: how studios and IPs will be distributed across new entities

Shortly after the end of its cost-cutting restructuring program, Embracer Group has announced a new transformative move. The Swedish holding company will now split into three standalone public entities.
Industry News April 12, 2024

Joost van Dreunen on why mobile data business needs competition and potential impact of Sensor Tower’s acquisition of data.ai

Joost van Dreunen, best known as co-founder and former head of the now-closed research firm SuperData, has opened up about Sensor Tower’s acquisition of data.ai. The analyst is not enthusiastic about the new monopoly emerging in the mobile data market.
Market Analysis April 12, 2024

US, China, and Russia account for almost 40% of free-to-play game owners on Steam, with older hits dominating market

VG Insights recently released a report on the state of free-to-play games on Steam. It takes a deep into the most played titles and the main trends in the area.
Industry News April 12, 2024

Content Warning sold multiple times more copies in its first day than any other Landfall game

Content Warning is without a doubt one of the biggest surprise hit this year so far. However, developer Landfall Games didn’t expect the game to sell hundreds of thousands of units after the end of its viral free-to-claim launch.
Deals April 11, 2024

Miniclip acquires PowerWash Simulator dev FuturLab to expand into PC/console market

Swiss mobile publisher Miniclip has announced a new M&A deal by acquiring UK studio FuturLab best known for its successful sim PowerWash Simulator.
Market Analysis April 11, 2024

Ampere: Stellar Blade demo hit 690k daily active players, almost double that of FFVII Rebirth

Ampere Analysis has looked at the performance of the recently released Stellar Blade demo. And it appears that Shift Up’s upcoming surpassed the demo of another PS5 exclusive, Final Fantasy VII Rebirth, in terms of daily active users (DAU).
Industry News April 11, 2024

Matthew Karch: You can make great games “at a price that isn’t going to kill somebody’s bank account”

Saber Interactive head Matthew Karch has been on a press tour since his company’s split from Embracer Group. This time, he shared his thoughts on the sustainability of AAA game production and whether it is going to change in the future.
Industry News April 11, 2024

Report: Ascendant Studios furloughs 30 people, keeps shrinking after poor launch of Immortals of Aveum

Ascendant Studios has reportedly downsized again, just a little over six months after laying off nearly half of its staff. This time, the Immortals of Aveum developer stopped employing dozens of its remaining workers.
Industry News April 10, 2024

Sandbox RPG Kenshi, which took 12 years to develop, hits 2.3 million copies sold since 2018

Kenshi, a genre-bending sandbox game, has reached a new milestone. The cult indie title has now sold over 2.3 million copies since its global launch.
Industry News April 10, 2024

Genshin Impact dev miHoYo enters top 15 largest private companies with $23 billion valuation

The Hurun Research Institute has released its sixth annual Global Unicorn Index, which ranks private companies and startups worth at least $1 billion. Genshin Impact maker miHoYo became the most valuable game developer on the list.
Industry News April 10, 2024

Report: ByteDance overtakes Tencent in annual profit and revenue for first time ever

Despite challenges in the US, ByteDance had a strong fiscal year, posting significant growth in revenue and profit. The Chinese tech giant also managed to outperform one of its main rivals, Tencent.
Industry News April 10, 2024

Blizzard bringing WoW and other games back to China after renewing its agreement with NetEase

After almost a year and a half after breaking up with NetEase, Blizzard has come to a new agreement with its Chinese partner. The deal will make the studio’s game available to local players again.
Industry News April 9, 2024

Champions TCG devs pay AI artist $15k per month for just 10 hours of work generating card art

Champions of Otherworldly Magic is a digital card game, and it appears that all the art for it was generated using AI tools. According to the developers, they have already paid tens of thousands of dollars to a single “AI artist” over the past six months.
Industry News April 9, 2024

Content Warning enters top 5 highest-grossing games on Steam, while Helldivers 2 still holds leading positions

Landfall’s surprise title Content Warning made a strong debut on the Steam charts, surpassing many successful games in terms of gross revenue. Let’s take a closer look at how different projects performed on the platform last week.
Industry News April 9, 2024

Saber head on Embracer’s fall-off and layoffs: “When the market lost patience, hard decisions had to be made”

Saber Interactive CEO Matthew Karch has opened up about the company’s split from Embracer Group. He also tried to explain why the Swedish holding company shouldn’t be viewed as the “evil empire.”
Game Development April 8, 2024

Why Blizzard couldn’t make Last Epoch, from skill system to endgame: explained by Diablo III designer

Veteran game designer Andrew Chambers recently played Last Epoch, and this experience got him reflecting on his time working on Diablo III. He realized that Blizzard could never have made a game like this, and here is why.
Market Analysis April 8, 2024

Monopoly Go! disrupting market, 30% growth in hybridcasual revenue, and more from Sensor Tower’s State of Gaming report

Sensor Tower has released its State of Gaming 2024 report. Here are the key takeaways, including revenue and download data, as well as the main trends across various genres and regions.
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