All publications by tag «publishing»
Selfloss creator Alex Goodwin: “Lots of publishers don’t care whether you have money or not, you’ve just got to owe them something”
Annapurna. Versus Evil. Raw Fury. Is working with these publishers a dream come true for indie devs? Alex Goodwin, the solo creator of much anticipated title Selfloss, has been there, done that. In an interview with Game World Observer, he shares his experience and warns fellow creators to curb their enthusiasm.
Raw Fury says it receives over 1500 pitches/year and signs less than 1% of those
Johan Toresson, “Chief Say That Again Officer” at indie publisher Raw Fury, revealed that the company receives at least over 1500 pitches a year, which he called “a modest number.” Of those, Raw Fury typically signs less than one percent.
Broken Roads developer Drop Bear Bytes attributes publishers’ interest in RPGs to Disco Elysium
Australian indie developer Drop Bear Bytes is working on post-apocalyptic RPG Broken Roads, which is due out next year. Prior to signing with Team17, the studio was in talks with 35 publishers. Many of them, it seems, were only interested in the genre because the 2019 indie development darling Disco Elysium proved that a viable market exists for narrative-heavy RPG titles. What those publishers failed to understand, however, is that Disco Elysium does not define…
Epic Games Store launches self-publishing tools for developers in closed beta
Epic Games wants the game library of its store to grow faster. That’s why the company announced a closed beta of its new self-publishing tools today. They should help developers operate their titles with less dependence on the EGS team.
Indie developer on exploitative terms of publishing contracts: “It’s the industry that’s failing devs”
Imagine you are an indie developer who has been offered about half a million by a publisher. Sounds good, right? But what if the terms of this contract are so exploitative that it might be dangerous to sign it.