All publications by tag «China»
Niko Partners expects total number of game licenses in China to top 1,000 for first time since 2020
China is gradually softening its stance on the video game approval process. According to the latest forecast from Niko Partners, the local regulator will issue twice as many licenses this year as in 2022.
Navigating game licensing in China: Insights from Playkot on getting ISBN for Spring Valley
At the end of March, Playkot became one of 27 companies that received a special license to release their game, Spring Valley, in China. In our interview with Jane Artemova, the company’s Business Development Manager, we discussed how expensive it was to apply for an ISBN, how long the review process took, what changes were requested by the regulator, and more.
How one call between Activision and NetEase execs, on top of existing feuds, closed gates for Blizzard in China
It has been a few months since Blizzard games went offline in China. A new report sheds light on why NetEase and Activision couldn’t agree on a new licensing deal, leaving millions of players on the sidelines.
Tencent to double down on its child protection measures as China’s crusade against gaming addiction continues
China has no plans to ease its regulations aimed at protecting minors from gaming addiction. Tencent has already expressed its readiness to help the government in the new phase of this protracted fight.
Report: Blizzard enters final stages of negotiations with its new Chinese partner after split with NetEase
Blizzard Entertainment may soon reveal its new partner to operate World of Warcraft and its other games in China. And it looks like it won’t be able to renew a licensing agreement with local tech giant NetEase.
Chinese regulator refused to review Microsoft’s acquisition of Activision Blizzard under simplified procedure
China is one of the countries that should investigate the $68.7 billion deal between Microsoft and Activision Blizzard. The local regulator also wants to review the issues that other governments have with the acquisition.
Report: Chinese games market revenue to fall to $45 billion in 2022, first decline in 20 years
The Chinese video game market is expected to decline in 2022, according to the latest data by Niko Partners. There are many reasons for the downfall, including lower mobile spending and restrictive regulations.
Report: Roblox expected Tencent to clone its gaming platform for Chinese players
Roblox had to take several steps to comply with China’s censorship, a new portion of leaked internal documents has revealed. The company also expected Tencent to clone the game and make its own version for the local audience.
Tencent to not let Chinese minors play online games for more than 3 hours per week: “It’s better to breathe in some fresh air”
Tencent has dispelled rumors that it will allow Chinese underage gamers to play for more than three hours a week during the summer. The company will continue to follow the country’s strict rules, saying that kids should better go outside.
Report: Tencent employees facing mass layoffs as latest lockdowns affect Chinese tech giants’ earnings
Chinese tech companies have been conducting staff cuts, according to the latest reports. Tencent is one of the firms to lay off employees at several departments amid regulatory pressure and the impact of the latest lockdowns.