“There Was a Lack of Turn-based Strategies For Some Time”: Interview With Ino-Co About Codex of Victory Wargame
This summer, a wargame Codex of Victory was released on Steam Early Access. The title was developed by the Russian team Ino-Co, the developers of Fantasy Wars and Warlock series. We talked to the studio’s CEO Alexey Kozyrev about it.
“We Started Working on Game Before Pokemon GO Was Released” – MintFrogs CEO on League of Arosaurs
At the end of September, a gamedev studio MintFrogs, based in Minsk, Belarus, released a trailer of their new title – League of Arosaurs. The game looks a lot like a Pokemon Go and Clash Royale hybrid. We talked with Matvey Fedorenchik, CEO and founder of the studio, about the project.
«Victor Kisliy Has Made a Significant Contribution Into The Interface Design”: Wargaming on Its Work on Master of Orion
The end of August witnessed the full-fledged release of Master of Orion developed through a mutual effort of NGD Studios and Wargaming. Alexander Zezyulin, R&D Operations Director of Wargaming shared some stories about the course of work on the game.
“Update Without Featuring Provides Traffic Boost of Less Than 5% or None At All”: VGTRK About Apps for Kids
A new kids game “Be-be-bears” gained more than 1M installs in four months. We talked to Alexey Ilin, Senior Producer of Kids Projects at VGTRK (All-Russia State Television and Radio Broadcasting Company).
White Nights Moscow 2016 to Host The Fifth Indie Game Cup
The White Nights Conference that will take place in Moscow in mid-October is to host the fifth championship of game projects made by independent studios – Indie Game Cup. We talked with Julia Lebedeva, chief organizer of the White Nights and Head of Development at Nevosoft, on the history, aim and preliminary results of this contest.