What is shader compilation and how it became scourge of modern PC gaming, explained in 5 cards
Stuttering… a word that has become synonymous with a painful experience for PC gamers. Today we are diving into what shader compilation is, why it leads to hitching, what Unreal Engine and DX12 have to do with this issue, and how developers can address it.
Procedural generation tools, Substrate shading system, and other new features in Unreal Engine 5.2
Epic Games has released a preview of Unreal Engine 5.2 and detailed its key features at the GDC 2023. Here are the main new tools and improvements that could change the way developers and artists create worlds and materials.
Dev integrates ChatGPT into Unity to edit projects using natural language prompts
In the era of ever-evolving language models and chatbots, many are wondering how AI technologies will influence various areas, including game development. Here is an example of a possible use case for ChatGPT in Unity.
Epic Games announces Unreal Editor for Fortnite, allowing players to create and publish their own games
Epic Games is now one step closer to realizing its metaverse ambitions. The company will release the Unreal Editor for Fortnite, so players can release their own experiences directly into the world-famous battle royale game.
How AI-assisted RPG Tales of Syn utilizes Stable Diffusion and ChatGPT to create assets and dialogues
Tales of Syn is an isometric RPG in the style of classic Fallout titles. The twist is how it uses the power of Stable Diffusion and ChatGPT to create game assets, backgrounds, character models, and dialogues.
Fan releases Fallout 1 open source project allowing players to install original game on mobile devices
Even two decades after its launch, the original Fallout has a large fan base around the world. There is now a new open source project that allows players to run the classic game on their phones natively.
How to turn morality into game mechanic using Dishonored, Rimworld, and Crusader Kings as examples
Morality is a great tool for game designers that adds depth and complexity to player decisions. So how do we transform morality into game mechanics? Let’s take a look at a few games that have done this well.
How Captain Mathius’ transformation scene was made in Dead Space remake — explained by EA Motive
The Dead Space remake not only carefully recreates the original game, but also uses modern technologies to breathe new life into certain scenes. Here is how EA Motive reworked the famous transformation sequence.
Buying ready-made 3D assets for your game — a time saver or a waste of money?
Using ready-made 3D assets can save time and money for some teams, but there are also a lot of pitfalls. Maksim Nikifarovich, lead artist at Belka Games, has opened up about the key challenges that game developers may face.
Scrapped 1996 Duke Nukem Forever side-scroller leaked online — abandoned prototype true to series’ 2D roots
The infamous development of Duke Nukem Forever and the sad fate of 3D Realms have become the talk of the town in the games industry. However, not many people know about the game’s early 2D version from 1996 that was recently leaked online.
How to create retro-style 3D graphics: explained by Warpips developer Skirmish Mode Games
Scott Thunelius, programmer and 3D artist known for his work on Subnautica, has shared with us the key principles behind creating retro-style graphics. As an example, he used Warpips, a tug-of-war strategy game he made with his friends in the spare time.
What is narrative weight and how game designers can manipulate it to add value to certain elements
Why do players consider some events and details in the game more significant than others? This is directly related to the so-called narrative weight. Andrei Medvedev, game designer at Friday’s Games, breaks down what this term means and why it is critical for game designers to be able to adjust the importance of certain elements.