Riot Games has reached another milestone on mobile. League of Legends: Wild Rift has surpassed $500 million in player spending, according to Sensor Tower. It is the company’s third and most successful mobile title to date.

  • China is the number one country by player spending, with $364.6 million, or 72.2% of total League of Legends: Wild Rift revenue.
  • It is followed by the US (6.8%) and South Korea (3.7%).
  • The App Store accounts for 84.2% of the game’s revenue. However, it makes up only 43% of global revenue when excluding China, where Google Play is still banned.
  • LoL: Wild Rift was also the second highest-grossing mobile MOBA of the first half of 2022, generating $218 million.
  • Honor of Kings took first place with $1.4 billion, while Brawl Stars finished third with $149.5 million.
  • It is worth noting that all three games are connected to Tencent, which developed Honor of Kings and owns both Riot Games and Supercell.
  • Riot’s mobile games have generated $828 million in the 16 months since the company first stepped into the area. Wild Rift aside, the other two titles are Teamfight Tactics ($299 million) and Legends of Runeterra ($24 million).

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