Riot Games has reached another milestone on mobile. League of Legends: Wild Rift has surpassed $500 million in player spending, according to Sensor Tower. It is the company’s third and most successful mobile title to date.
- China is the number one country by player spending, with $364.6 million, or 72.2% of total League of Legends: Wild Rift revenue.
- It is followed by the US (6.8%) and South Korea (3.7%).
- The App Store accounts for 84.2% of the game’s revenue. However, it makes up only 43% of global revenue when excluding China, where Google Play is still banned.
- LoL: Wild Rift was also the second highest-grossing mobile MOBA of the first half of 2022, generating $218 million.
- Honor of Kings took first place with $1.4 billion, while Brawl Stars finished third with $149.5 million.
- It is worth noting that all three games are connected to Tencent, which developed Honor of Kings and owns both Riot Games and Supercell.
- Riot’s mobile games have generated $828 million in the 16 months since the company first stepped into the area. Wild Rift aside, the other two titles are Teamfight Tactics ($299 million) and Legends of Runeterra ($24 million).