NoClip has released a 20-minute documentary on the making of Alien: Isolation. The developers told how they were inspired by the original film by Ridley Scott and made the first prototype in secret from SEGA.
The NoClip team spoke with Creative Assembly about how they managed to bring a horror game in the Alien universe to life.
- SEGA didn’t know about the development of the Alien: Isolation prototype until the studio pitched the gameplay video to them. It was this first demo set in a spaceship lab that convinced the publisher to greenlight the project;
- Creative Assembly was inspired by the 1979 movie Alien as opposed to its sequel which would have probably translated into a shooter game. The studio wanted to make a survival horror title, and they wanted to make the xenomorph one of the scariest adversaries in the video game history;
- the game originally had third-person camera. In the video, the developers tell how the change of perspective eventually made the game more immersive and moody.