All publications by tag «Valve»
Steam players don’t care about platformers unless they mixed with other genres
Game marketing consultant Chris Zukowski has shared a deep analysis on genres that Steam users love to play. Based on this data, it is hard for an indie developer to make a profitable platformer unless it is mixed with other genres like metroidvania or roguelike.
New Valve patent aims at improving Steam recommendations by creating video compilations for users
Valve has filed a new patent describing a feature that might potentially improve Steam recommendations. The proposed technology is supposed to create video compilations for users based on their preferences.
Gabe Newell delivering Steam Deck himself while reminiscing about his days as telegram delivery boy
Valve has shared a video of its CEO Gabe Newell delivering Steam Deck to customers in Seattle. The company informed some clients about the visit, but not everyone believed that Gaben himself will appear on their doorsteps.
What actually happened to Steam in China over weekend?
A few reports about Steam malfunctions in China emerged over the weekend, followed by headlines like “Steam might be banned in China.” The store’s client, however, is still working, but there are some nuances that signal potential government interference.
Valve ‘making big investments’ in new VR headsets and games, according to Gabe Newell
Back in May, Gabe Newell had a talk with high school students in Auckland, New Zealand. Fast forward to December, a short clip from this meeting, in which he opened up about Valve’s plans in the AR/VR area, appeared online.
Developers share their impressions of Steam Deck: “Honestly a bit of a game-changer for me”
As first developers got their Steam Deck dev kits, they started to share their impressions of Valve’s portable PC. And most reactions are positive, with games industry professionals praising the device’s performance.
Participation in Steam game festival boosts wishlisting rate by 421%
Last summer, Valve held its first Next Fest, which offered playable demos to Steam users. The company decided to share some stats ahead of this year’s edition of the festival to show how these online events impact wishlisting and sales rates.