All publications by tag «Take-Two»
NBA 2K24 receives nearly 90% negative reviews from players, making it one of worst-rated games ever on Steam
The new installment in the NBA 2K series has been released, and this time player reception is extremely negative. Let’s take a look at the game’s launch and why it is currently one of the worst-rated titles on Steam.
Take-Two reports 98% increase in net loss, but its FY25 guidance hints at possible GTA VI release window again
Take-Two has released a new financial report for the first fiscal quarter ended June 30. The company posted strong growth in revenue and net bookings, although its net loss is still growing.
Genshin Impact developer miHoYo generated more profit in 2022 than Activision Blizzard, EA, and Embracer
miHoYo is a private company, so it doesn’t have to release financial statements. However, Chinese media recently disclosed some information about the Genshin Impact developer’s revenue and profit.
Take-Two CEO on AI and its limitations in game development: “A machine is not going to be able to look forward”
Take-Two has released its financial report for the fiscal year ended March 31. The company also shared its stance on AI and provided new information about its business strategy and future game releases.
Sony becomes Metacritic’s top publisher of 2022, while previous champion Microsoft fails to make the list
Metacritic has shared its 2022 game publisher rankings. This year’s list has some shakeups, with Sony taking the top spot and companies like Paradox, Focus Entertainment, and Annapurna climbing up.
GTA VI leak: how it might affect Rockstar Games and what other developers say
Dozens of never-before-seen footage from GTA VI have been made public in what appears to be one of the biggest leaks in video game history. The consequences of this hack are yet to be seen, but many developers have already stood for Rockstar.
GTA revenue drops to pre-pandemic levels, but it still generates over $200 million per quarter
Grand Theft Auto remains one of the biggest gaming franchises globally. However, its quarterly earnings are back to pre-pandemic levels, although the numbers are still strong due to the success of GTA Online.
Take-Two reports net loss of $100 million as Strauss Zelnik says “I don’t believe the entertainment business is recession proof”
Take-Two has released its first financial report after closing its acquisition of Zynga. Although the publisher’s revenue rose in the three months ended June 30, it posted a huge loss due to increased costs and macroeconomic factors.