All publications by tag «Playkot»
UI meets AI: lessons learned from implementing image-generating tools into Playkot’s pipeline
Playkot 2D artist Tatiana Mironova has detailed how the studio implemented image-generating tools into their pipeline to create UI elements for Spring Valley. Here is what the team learned during this process and what are the clear advantages and pitfalls of training your own models.
Navigating game licensing in China: Insights from Playkot on getting ISBN for Spring Valley
At the end of March, Playkot became one of 27 companies that received a special license to release their game, Spring Valley, in China. In our interview with Jane Artemova, the company’s Business Development Manager, we discussed how expensive it was to apply for an ISBN, how long the review process took, what changes were requested by the regulator, and more.