All publications by tag «Dishonored»
How to turn morality into game mechanic using Dishonored, Rimworld, and Crusader Kings as examples
Morality is a great tool for game designers that adds depth and complexity to player decisions. So how do we transform morality into game mechanics? Let’s take a look at a few games that have done this well.
Arkane discuss creating Dishonored games in new Noclip documentary
Noclip has released an hour-long documentary on the making of the Dishonored series. The authors talked to Arkane about all aspects of these two games, from creating a concept to designing impressive levels like the famous Clockwork Mansion.